It appears you have not yet registered with our community. To register please click here...

Forum Gallery Register FAQ Members List IRC Search Today's Posts Mark Forums Read

Go Back   SMCars - Car Blueprints > Discussion > General Discussion > Maya

Closed Thread
 
LinkBack Thread Tools Display Modes
  #11 (permalink)  
Old 04-09-2007
Silent][Moebius's Avatar
Silent][Moebius Silent][Moebius is offline
VIP
 

Join Date: Dec 2005
Age: 21
Posts: 3,120
Send a message via ICQ to Silent][Moebius Send a message via MSN to Silent][Moebius
not really, you can start either way. it's just better to stick to one method. both aproaches to modeling are really difficult to master, and are probably just as hard either way.

so it's just your decision to what to do at the biginning.

I'm a Prefectionist
  #12 (permalink)  
Old 05-29-2007
transformer transformer is offline
Cup Holder
 

Join Date: May 2007
Posts: 2
that do not look bad at all . starting all start from the same status but later they take it to another level that u have to understand that what r the steps ur going to take 2 take ur model 2 next level
get good high res image look at it look for where &all u need to have sharp line & where not

the best way for me is base cak i do in nurbs then to poly then after some level to subd's

month old topic, do not bump them thanks
flashg


Last edited by Johnas : 05-29-2007 at 01:42 AM. Reason: bumping
Closed Thread



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 08:23 PM.



Design By: Miner Skinz.com
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.0.0 RC6