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Quick question on Maya
I've been following a lot of the tutorials on modeling in 3DS Max and had a few questions on how to do some things in Maya. Is there any equivalent shortcuts in Maya for: View align, Loop, and the ability to Shift-Move an edge to extrude it? These are pretty useful commands that I can't seem to find in Maya.
Also when I extrude multiple edges, is there a way to keep the vertices welded still? I end up having to merge them after every extrude. Thanks for any tips you guys have! |
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I've been using the space bar shortcuts and that seems to help work flow. I still can't figure out how to keep vertices connected when extruding edges, ah well.
I have a another question that might be a little easier to answer. I am modeling a rim with poly's and need to add the lugnuts. Just looking to see if you all had any suggestions on making the holes. I tried splitting the vertices and moving the faces back to make a hole, but it looks horrible after I convert to SubD's. Thanks for any tips! Wish I could just loft two curves and trim out the hole. |
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Keeping vertices together
If you want to keep the vertices together, make sure you have Keep Faces Together on. It is in the modeling section of the toolbar. Polygons > Tool Options > Keep Faces Together. Make sure that the option is checked and that might fix your problem.
Also, if you are using Maya 7 there is a really cool new marking menu. Just hold down the shift button and right mouse button. It gives you options based on your current selection. So if you have edges selected it has the available tools that affect edges (extrude, bevel, flip triangle, etc...). Just thought that might help speed up your workflow. |
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