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Old 07-13-2006
c16gas c16gas is offline
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Quick question on Maya

I've been following a lot of the tutorials on modeling in 3DS Max and had a few questions on how to do some things in Maya. Is there any equivalent shortcuts in Maya for: View align, Loop, and the ability to Shift-Move an edge to extrude it? These are pretty useful commands that I can't seem to find in Maya.

Also when I extrude multiple edges, is there a way to keep the vertices welded still? I end up having to merge them after every extrude.

Thanks for any tips you guys have!
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Old 07-14-2006
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Quote:
Originally Posted by c16gas
I've been following a lot of the tutorials on modeling in 3DS Max and had a few questions on how to do some things in Maya. Is there any equivalent shortcuts in Maya for: View align, Loop, and the ability to Shift-Move an edge to extrude it? These are pretty useful commands that I can't seem to find in Maya.

Also when I extrude multiple edges, is there a way to keep the vertices welded still? I end up having to merge them after every extrude.

Thanks for any tips you guys have!
Nope, no shortcuts in maya, most of them are through the tabs and menus, or u could hold space bar for the hidden menus. with the weld (merge) im not sure, i have been working with maya since i started 3d and i never found out how to do that.
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Old 07-14-2006
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Quote:
Originally Posted by et_fone_home
Nope, no shortcuts in maya, most of them are through the tabs and menus, or u could hold space bar for the hidden menus. with the weld (merge) im not sure, i have been working with maya since i started 3d and i never found out how to do that.
I thought maya had a customizeable keyboard shortcut database similar to 3dsmax? If so, you could assign whatever keyboard shortcut you want to commands within menus or tabs.

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Old 07-14-2006
c16gas c16gas is offline
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I've been using the space bar shortcuts and that seems to help work flow. I still can't figure out how to keep vertices connected when extruding edges, ah well.

I have a another question that might be a little easier to answer. I am modeling a rim with poly's and need to add the lugnuts. Just looking to see if you all had any suggestions on making the holes. I tried splitting the vertices and moving the faces back to make a hole, but it looks horrible after I convert to SubD's.

Thanks for any tips! Wish I could just loft two curves and trim out the hole.
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Old 07-15-2006
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try presiing F button it zooms selected
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Old 07-15-2006
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Keeping vertices together

If you want to keep the vertices together, make sure you have Keep Faces Together on. It is in the modeling section of the toolbar. Polygons > Tool Options > Keep Faces Together. Make sure that the option is checked and that might fix your problem.
Also, if you are using Maya 7 there is a really cool new marking menu. Just hold down the shift button and right mouse button. It gives you options based on your current selection. So if you have edges selected it has the available tools that affect edges (extrude, bevel, flip triangle, etc...). Just thought that might help speed up your workflow.
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Old 07-16-2006
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Quote:
Originally Posted by c16gas
I've been using the space bar shortcuts and that seems to help work flow. I still can't figure out how to keep vertices connected when extruding edges, ah well.

I have a another question that might be a little easier to answer. I am modeling a rim with poly's and need to add the lugnuts. Just looking to see if you all had any suggestions on making the holes. I tried splitting the vertices and moving the faces back to make a hole, but it looks horrible after I convert to SubD's.

Thanks for any tips! Wish I could just loft two curves and trim out the hole.
If its polygons, try booleans. Create the cylinders that you want to be cut out of the rim, them combine those cylinders and diffrenece booleans.
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Old 07-17-2006
c16gas c16gas is offline
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Thanks for all of the tips guys!
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