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Character Rigging, adding IK's for a Arm problem..
for the arm, i have a clavicle joint, a shoulder joint, and elbow joint, and a wrist joint.
i add an IK chain from the clavicle to the shoulder joint, and an IK from the shoulder join, all the way to the wrist joint. however, when i move the IK thats on the wrist (in the front view from right to left), the elbow joint moves in an odd way in all directions. when i move it from right to left, th elbow moves up, and then twist when i move the IK further... how can i fix this? ![]() Copyright © 2006 YuriyNYR™ Productions |
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if you break the joint chain up into two, a clav and a calv_end, then duplicate the shoulder, delete every thing under it and cal it shoulder_ori and parent youre old shoulder chain under it, then point and orient constrain shoulder_ori to clav_end and if you like, add an attribute on youre clav con to turn on and off the orient constraint, thus making independant motion switch
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