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Old 12-14-2006
ender85 ender85 is offline
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Mesh > Smooth - oh the joys

Ok guys, im workin with Maya8....and I have a smoothing question.

When I'm doing a smooth in maya (linear) , none of the corners are preserved, it always smooths them out. Now when i do a smooth in Max teh corners are preserved...I have played around a little bit with chamfer/beveling the edges that lead to that corner to make it not smooth them out, but of course there are times when you dont want to do that. Is there any way around this??

And two, of course we all run into the non 4 sided (most of the time 3 sided) polys, and that causes havok with the smooth, is it just a good idea to not use tris at all, or try and make it look good after the smooth?


It just seems like max's smooth is so much better, and gives better results.

Anyway way, any help would be awesome, lata
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Old 04-05-2007
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scooter79rs scooter79rs is offline
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Join Date: Mar 2006
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The smooth tool in Maya is like the Turbosmooth tool of Max, I think chamfer is bevel which is found under 'Edit Mesh'

WIP-
Lamborghini Gallardo -Low Poly
Concept -Not started
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Old 04-06-2007
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aleg8r aleg8r is offline
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if u dont want to make the mesh any denser u need to use normals in maya to get the same result as smooth in max, u need to select the edges u want smooth or soft normals and then well soften them as the hard edges select them and use harden edges.
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