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Making a tire?
I was looking at a tire tutorial in 3D Max, so I thought I'd try it in Maya 7. I used polys to make it and I made it completely flat hoping to make it round after. It says in the tutorial to use the bend modifier. I found the bend modifier in Maya...but its for curves. Does anyone know how I could bend the tire? I'm kind of new to this software. This is a crutial step to my car and would be much appreciated if someone could guide me. Thanks!
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The way i make them is like this:
Create a segment that has the basic shape of a tire. Use reference on how the tire tread is supposed to look like. cut it out and extrude the tiretread. Use the cut tool to make edges sharp after you applied a smooth modifier. Now copy and paste this for example 32 times and weld the vertices in between. (i usually snap the segments using the pivot that i snapped to a certain vertice) Then as stated above me use the bend deformation tool to make it rotate in the shape of a tire. Weld the vertices again and apply the smooth modifier with settings 2 or more for a smooth effect. Note this is polyheavy so be patient ![]() ![]() Everybody gotta wear clothes, if you don't you'll get arrested |
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