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Old 12-13-2007
Ahsan Ahsan is offline
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Thickness of model

i am new to modeling i know basics of modeling in maya ... if i have modeled a car's hood or fender or whatever it looks alike a paper it has no thickness looks unreal please help me thick the model overall, not the edges to be extruded i want whole model please help me.
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Old 12-13-2007
s2k s2k is offline
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Quote:
Originally Posted by Ahsan View Post
i am new to modeling i know basics of modeling in maya ... if i have modeled a car's hood or fender or whatever it looks alike a paper it has no thickness looks unreal please help me thick the model overall, not the edges to be extruded i want whole model please help me.
can you post a picture / wire of your model? I don't really unterstand your problem..
Perhaps you mean doorlines?

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Old 12-13-2007
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ColdFlame ColdFlame is offline
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i understood his problem ... he wants to do what " shell " modifier does in max. but i am not a maya user so i cant help
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Old 12-30-2007
cerebroom cerebroom is offline
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You can model a car, and you cannot thickness it? Weird.
You can thicken it by copying say the hood....mirror it vertically, and set the distance u want. Then just bridge. Just one thing...Nobody that models cars thickens them. What u see, is just the edges extended and chamfered. That s all.
Ah...and dont use maya bevel tool....Is **** since version 1. Simply doesnt work.

Regards
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Old 12-30-2007
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younglion younglion is offline
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so you want to extrude the whole model instead of the edges? well if you have maya 8.0 and up select the the part you want to extrude is hood....etc then go to edit mesh extrude and either use the manipulator tool or select the move tool and drag it in the direction you want
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Old 02-12-2008
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designxch designxch is offline
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Thickness of model

Quote:
Originally Posted by Ahsan View Post
i am new to modeling i know basics of modeling in maya ... if i have modeled a car's hood or fender or whatever it looks alike a paper it has no thickness looks unreal please help me thick the model overall, not the edges to be extruded i want whole model please help me.
are you using polygons to model the car?

if you are... then select your model then convert to SubDivs and... that's all. you get an soft edged model.

one tip: when you model with polygons in maya... keep your model as simple as posible, subdivs gives you the necesary resolution to accomplish the work in the way you want.

cheers.
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Old 02-24-2008
truthhunter truthhunter is offline
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hey guys he wants thickness so do this at the end of your poly edges say at the bottom end of the door just turn the mesh or curve the mesh inside so you will get the feeling that the car has thickness
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