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Best Method of Modeling? Esp. without blueprints?
Can someone kindly explain the difference between box method, poly method, and other types of methods of modeling you use to do the vehicles?
Currently I am unable to find any blueprints for my car that is of good measurements so I'm left with a just a few angled reference photos. Anyone have any advice on how to use these photographed angles of a reference car and make them into blueprints? I don't have the exact measurements either. Anyway, most importantly would someone kindly provide any advice of what method might be good in modeling just off of a reference? I saw a thread posted here somewhere, but that was for 3Dmax and I don't know what a spline is having only used Maya as a beginner. |
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What are disadvantages to Box Modeling? Why do people prefer the Edge Modeling? I tried a bit of both if that is what Box Method is. I find them both equally difficult but what would be the advantages over the other ?
Last edited by carme : 04-26-2008 at 03:24 PM. |
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Thank you. I'm reading about it in other threads with people who are having similiar issues. I find the Edge Method quite difficult to make anything smooth or everything to line up right especially after making changes.
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