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Old 07-02-2009
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How to improve render

Have any of you experienced some tips how to improve my renders?
I have tried, but it does not look as good as i want i to.









If any of you guys would be kind and share some of your technics, it would be awesome
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Old 07-02-2009
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Well,what are you aiming for?
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Old 07-02-2009
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Some better lightning or some other ground texture + transparent glasses should look okay.
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Old 07-02-2009
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I just want it to look more realistic.
I have not made transparent glass because i have no interior

Have you got some ideas concerning the lightning, do you know some good tutorials? I have been using Maya for about one week and my expertise is pretty limites
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Old 07-02-2009
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To achieve a nice render can be a quite iterative and time consuming thing. Of course, there are some lightning and texture gurus out there with the know how needed to get a good result with a key few tweaks.

I can give you some very basic tips:
- Never, never, never use an enviroment map for reflexions in a studio render. Keep them for out doors scenes.
- Use more than one single spot light. There are endless combinations. You can use one ligh for general diffuse lighting and other placed strategically to spread light in a uniform manner.
- Use light decay.
- Dont set shadows for all lights.
- Get "the angle". Something viewed from a certain angle can make a huge difference.
- Work on your materials and textures
- Fill yourself with patience. Dont make full renders with all the parameters set to full, only to see if incresing that value in +.05 makes a difference. Instead, lower resolution and all time consuming teaks (like shadows and FG) and use "render region" features too.

Well, with those tips you can have fun for a while. Good look and nice Lambo you made there!

Last edited by smoker; 07-02-2009 at 04:44 PM.
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Old 07-02-2009
Magical Tree
 
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Originally Posted by smoker View Post
To achieve a nice render can be a quite iterative and time consuming thing. Of course, there are some lightning and texture gurus out there with the know how needed to get a good result with a key few tweaks.

I can give you some very basic tips:
- Never, never, never use an enviroment map for reflexions in a studio render. Keep them for out doors scenes.
- Use more than one single spot light. There are endless combinations. You can use one ligh for general diffuse lighting and other placed strategically to spread light in a uniform manner.
- Use light decay.
- Dont set shadows for all lights.
- Get "the angle". Something viewed from a certain angle can make a huge difference.
- Work on your materials and textures
- Fill yourself with patience. Dont make full renders with all the parameters set to full, only to see if incresing that value in +.05 makes a difference. Instead, lower resolution and all time consuming teaks (like shadows and FG) and use "render region" features too.

Well, with those tips you can have fun for a while. Good look and nice Lambo you made there!

Ok. Thanks. I'll have that in mind.
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Old 07-09-2009
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well you can use the mia car shader it looks great if you have the proper settings, you can tweak the GI settings, use lights with a gradient map applied that always work nice to me!! Also if you what to use a HDRI in your scene never put an outdoor one in a studio render!!
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Old 07-28-2009
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hey man try an hdri map with windows on it, never use an hdri with trees on an inside studio render like the other guy said. i know you can find one that is all black and only has 2 or 3 windows that are bright white this gives you very good reflections. also when you use hdri make sure that when you render you turn off the setting that reads use default light source. this way the only ligh your car will get will be that of the hdri and those that you choose to use. hope this helped a little
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