What i mean is that, being the discs inside the rims, they wont receive air enough in my opinion, unless they're aired with some ducts behind, just like u've said :)
Hi
U mean i should delete the demon's head? I'm thinking the same to be honest, uhmm. Besides, apart from the demon's quality, it overloads too much a car already overloaded by herself, do u agree?...
nice start. looks clean so far.
but you need to ditch the demon head... its quality really doesn´t hold up against the rest of the car and the snake... which looks alot better.
just my 2 cents
...
@EquiNOX
Hi, thank u!
Yes, before or later i'd like to export the car into Bunkspeed Shot to do some renders, clays at the beginning, then true renders if i'll be able.
Hi
Well, for some reasons i love american 50s and muscles instead. The more they're kitsch and far from our european tastes,the more i like them. They remind me of wide spaces, freedom and movies....
The finished front bumper apart from a couple of bolts. This is how it looks in the rendered viewport. Please open the thumbnail since the image looks cut in the post.
This is the bas-relief i were talking about, i did it from scratch using a picture as reference. I've reduced the polycount so now it's about 40.000. The bas-relief is located on the external side of...
Hi there.
I'm keeping on the project, right now i'm sculpting a bas-relief to insert on the side part of the front bumpers.
It is a demon's head. Probabilly i'll use it also as car's badge.
Anyway...
i have 3 or 4 reference photos for it, so i thought about it, but i guess i´m gonna focus on other things first. I´m planning to do the whole engine though.
cheers
Thanks guys.
Another very little update. Well, i'm slower than a tortuga, besides has been very difficult to guess what's behind the bumper (which i'm modeling right now). This project will be...
lol.
i recorded this video in an additional viewport on my second screen where i just hid the blueprints and locked the camera. On my primary screen viewports i had of course blueprints.
cheers
@ goran333 and Oscar J: Thank u guys.
@ EquiNOX: Yes i agree.
Anyway, i'm slowly keeping on. This is just a ''rendered'' viewport. I also did something else but i'll show it later when i'll have...
That's clean, but u should check the rear suspensions height since the rear is too high. U can check it looking at how many space there's between the wheel and its arc.
@ EquiNOX
Hi.
Thanks. Yes, for the roof i've build the NURBS, then ''Edges Curves'' to get the surfaces and finally ''Cage Edit'' to give it the right shape. Degree=5 for X,Y,Z. Control points...
Impressive... Just curious how did you achieve shape of hood at the front only using one surface span? Moving control point?
EDIT: Added Attachment (Look for green arrow)