Well, it seems we are at a good point with it, the 70% of the car is done, wheels included.
These are two quick viewport clay renders, hopefully u like the work so far .
Don't u look at the seams...
Hi my friend, great modeling skills. The only thing, in the outdoor render the car looks like floating on the parquet, it's mainly because of the ground's shadows, which are too weak, light and...
Sometimes i use Keyshot, the most of the times Bunkspeed which are easy and fast. The final renders will have HDR Light Studio also. An advantage of Keyshot is that u can use HDR Light just inside....
To me too...LOL
Seriously, it looks perfect now, i dunno if u changed something, anyway the result is great :) It seems quite different from the pic i've pointed out (apart from the fillets).
...
Hi all.
Mine is probabilly a stupid question, but since i'm a noob about texturing (I know, i always say ''i've to start and studying texturing...'''LOL) my question is:
If, for example, i've to...
Hi
Thanks for the reply mate.
Glad u've understood what i meant about the door thing. About the rear, u can see how the back end (which is plastic made in the real car) has no surface continuity...
Hi
the 2 red arrowed areas have some issues. The one on the door(which is a bit wavy too) should be perfecttly parallel to the lower door edge, the one on the rear fender is not aligned (surface...
Finished wheel with tyre and bloody skull in the center plus some adjustments on the materials. About the sidewall, i don't know, i've to decide still the text.
@ koxy911 Thank u :)
This is the rim i did for the car, a classic BBS LM 148, 2 pieces forged aluminium. Don't u look at the central texture, i'll model a rough shape draping the texture above....
Being front viewed with just a little lens distortion , u can use it almost as ''blueprint'' putting the images into your 3D software as frame or background to get accurate models. Please check other...
Work in progress on the back end. Just a couple of ''rendered'' viewports, the shadows under the rear hood (right side) are very basical in this mode so don't u look at them. Also, don't u look at...
...in the meanwhile i've modeled the most of the rear of the Fury, i'll show it later. At the moment this is the finished and metallic rendered goat, maybe i'll turn up the reflectivity of this...
Hello SMC, it seems the access problem has been fixed, but i don't want to speak too soon.
Did u manage the issues' causes? My Norton anyway is saying me it blocked a ''red kit redirection tool'',...
Nah, i don't think so many people will notice it . It depends by your target, if u mean to do a super-accurate model u should fix that, otherwise it will remain a very good work anyway and probabilly...
Updated the head. Horns sculpted, adjusted some things, added some nerves and stuff. I'll keep on this adding details step by step. Next time i'll post the finished goat and i'll finish the car...
The basic surfaces are ready, now i can add details. Don't u forget this is a fictional goat, and my purpose isn't to do an accurate anatomic animal work but a malefic icon to put on the car. I've...
As i've said, everytime u post an update is a joy for the eyes, just a spectacular work, never found a work who deserves the advanced thread more than this. And u've reached my 95 personal record...
Hi man
I've noticed a couple of unaccuracies u might want to improve, hopefully to do not annoy u thou. Since this work looks promising, maybe u should try to improve it. Look at the attachements....
Hi
Is it just me or those splines are very pixelated? Max's feature?
Anyway it looks precise, i'll follow the way u'll fill the spaces with some proper surfacing work.
Cheers
EDIT: I think...
OK, once i'll add details like ears and horns, it will look better. I'll do the eyes too, since the ones u're seeing are provvisory and they don't fit of course.
Anyway, this fictional goat seems...