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  • Kangal's Avatar
    06-18-2013, 05:28 PM
    Thank u Oscar. Yep, the fins are huge, a common feature of those years in USA, i love them so kitsch.
    44 replies | 1779 view(s)
  • Kangal's Avatar
    06-18-2013, 03:40 PM
    Well, it seems we are at a good point with it, the 70% of the car is done, wheels included. These are two quick viewport clay renders, hopefully u like the work so far . Don't u look at the seams...
    44 replies | 1779 view(s)
  • Kangal's Avatar
    06-18-2013, 02:30 PM
    Hi my friend, great modeling skills. The only thing, in the outdoor render the car looks like floating on the parquet, it's mainly because of the ground's shadows, which are too weak, light and...
    18 replies | 771 view(s)
  • Kangal's Avatar
    06-16-2013, 11:47 PM
    Excellent for me :)
    89 replies | 3742 view(s)
  • Kangal's Avatar
    06-16-2013, 03:07 PM
    Sometimes i use Keyshot, the most of the times Bunkspeed which are easy and fast. The final renders will have HDR Light Studio also. An advantage of Keyshot is that u can use HDR Light just inside....
    44 replies | 1779 view(s)
  • Kangal's Avatar
    06-16-2013, 02:03 PM
    Kangal replied to a thread Wald GTR in WIP Critique: 3D Stills
    To me too...LOL Seriously, it looks perfect now, i dunno if u changed something, anyway the result is great :) It seems quite different from the pic i've pointed out (apart from the fillets). ...
    13 replies | 323 view(s)
  • Kangal's Avatar
    06-16-2013, 01:20 PM
    @ Oscar Thank u very much :) Here's the plate i did following the ''bloody line''.
    44 replies | 1779 view(s)
  • Kangal's Avatar
    06-16-2013, 12:56 PM
    Great improvement from the beginning of the project.
    13 replies | 574 view(s)
  • Kangal's Avatar
    06-16-2013, 12:00 PM
    Hi all. Mine is probabilly a stupid question, but since i'm a noob about texturing (I know, i always say ''i've to start and studying texturing...'''LOL) my question is: If, for example, i've to...
    2 replies | 37 view(s)
  • Kangal's Avatar
    06-16-2013, 11:48 AM
    Kangal replied to a thread Wald GTR in WIP Critique: 3D Stills
    Hi Thanks for the reply mate. Glad u've understood what i meant about the door thing. About the rear, u can see how the back end (which is plastic made in the real car) has no surface continuity...
    13 replies | 323 view(s)
  • Kangal's Avatar
    06-16-2013, 07:16 AM
    Kangal replied to a thread Wald GTR in WIP Critique: 3D Stills
    Hi the 2 red arrowed areas have some issues. The one on the door(which is a bit wavy too) should be perfecttly parallel to the lower door edge, the one on the rear fender is not aligned (surface...
    13 replies | 323 view(s)
  • Kangal's Avatar
    06-16-2013, 06:08 AM
    Finished wheel with tyre and bloody skull in the center plus some adjustments on the materials. About the sidewall, i don't know, i've to decide still the text.
    44 replies | 1779 view(s)
  • Kangal's Avatar
    06-15-2013, 01:22 AM
    Ferrari's badge on the fender is contrariwise mate.
    73 replies | 4717 view(s)
  • Kangal's Avatar
    06-14-2013, 06:52 PM
    @ koxy911 Thank u :) This is the rim i did for the car, a classic BBS LM 148, 2 pieces forged aluminium. Don't u look at the central texture, i'll model a rough shape draping the texture above....
    44 replies | 1779 view(s)
  • Kangal's Avatar
    06-13-2013, 01:41 PM
    Kangal replied to a thread Everything solved? in Feedback
    My Norton now tells it's everything OK and safe. Google and Firefox too tell the same, so it seems definetly fixed.
    13 replies | 202 view(s)
  • Kangal's Avatar
    06-13-2013, 12:38 PM
    Being front viewed with just a little lens distortion , u can use it almost as ''blueprint'' putting the images into your 3D software as frame or background to get accurate models. Please check other...
    0 replies | 84 view(s)
  • Kangal's Avatar
    06-13-2013, 12:20 PM
    Work in progress on the back end. Just a couple of ''rendered'' viewports, the shadows under the rear hood (right side) are very basical in this mode so don't u look at them. Also, don't u look at...
    44 replies | 1779 view(s)
  • Kangal's Avatar
    06-13-2013, 11:49 AM
    ...in the meanwhile i've modeled the most of the rear of the Fury, i'll show it later. At the moment this is the finished and metallic rendered goat, maybe i'll turn up the reflectivity of this...
    44 replies | 1779 view(s)
  • Kangal's Avatar
    06-13-2013, 06:40 AM
    Kangal started a thread Everything solved? in Feedback
    Hello SMC, it seems the access problem has been fixed, but i don't want to speak too soon. Did u manage the issues' causes? My Norton anyway is saying me it blocked a ''red kit redirection tool'',...
    13 replies | 202 view(s)
  • Kangal's Avatar
    05-30-2013, 12:51 PM
    Very nice, great modeling :)
    3 replies | 153 view(s)
  • Kangal's Avatar
    05-29-2013, 11:40 PM
    Nah, i don't think so many people will notice it . It depends by your target, if u mean to do a super-accurate model u should fix that, otherwise it will remain a very good work anyway and probabilly...
    24 replies | 743 view(s)
  • Kangal's Avatar
    05-29-2013, 03:30 PM
    Updated the head. Horns sculpted, adjusted some things, added some nerves and stuff. I'll keep on this adding details step by step. Next time i'll post the finished goat and i'll finish the car...
    44 replies | 1779 view(s)
  • Kangal's Avatar
    05-29-2013, 02:17 PM
    Great project mate, thanks for sharing :)
    1 replies | 135 view(s)
  • Kangal's Avatar
    05-28-2013, 05:14 PM
    The basic surfaces are ready, now i can add details. Don't u forget this is a fictional goat, and my purpose isn't to do an accurate anatomic animal work but a malefic icon to put on the car. I've...
    44 replies | 1779 view(s)
  • Kangal's Avatar
    05-28-2013, 01:30 PM
    As i've said, everytime u post an update is a joy for the eyes, just a spectacular work, never found a work who deserves the advanced thread more than this. And u've reached my 95 personal record...
    76 replies | 4825 view(s)
  • Kangal's Avatar
    05-28-2013, 01:18 PM
    Hi man I've noticed a couple of unaccuracies u might want to improve, hopefully to do not annoy u thou. Since this work looks promising, maybe u should try to improve it. Look at the attachements....
    24 replies | 743 view(s)
  • Kangal's Avatar
    05-28-2013, 08:06 AM
    Hi Is it just me or those splines are very pixelated? Max's feature? Anyway it looks precise, i'll follow the way u'll fill the spaces with some proper surfacing work. Cheers EDIT: I think...
    5 replies | 255 view(s)
  • Kangal's Avatar
    05-27-2013, 06:17 PM
    OK, once i'll add details like ears and horns, it will look better. I'll do the eyes too, since the ones u're seeing are provvisory and they don't fit of course. Anyway, this fictional goat seems...
    44 replies | 1779 view(s)
  • Kangal's Avatar
    05-27-2013, 04:05 PM
    Uh, the human skull is too usual, so, before to attempt its modeling i've decided to create a goat's head because it's more satanic. It will be probabilly inscribed into a star or something.
    44 replies | 1779 view(s)
  • Kangal's Avatar
    05-26-2013, 04:04 AM
    Sorry guys, i've changed the previous attachement since the last night i were a bit tired and i've posted the wrong one, with no contrast and no adjusted value for the car material. The attachment...
    44 replies | 1779 view(s)
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About vladivpg

Basic Information

Age
39
About vladivpg
Occupation:
freelance 3D Artist
Primary 3D Software:
Maya
Country Flag:
Bulgaria
2D Software:
Photoshop
Secondary 3D Software:
Rhino
Operating system:
Windows 64bit

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