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Go Back   Scratch Made Cars - Car Blueprints Forum > Work Area > Contest Forum > Finished Contests > Midpoly Vehicle Contest

Midpoly Vehicle Contest – “December 21, 2006 – April 1, 2007” Winner Revelli -

 
 
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  #41 (permalink)  
Old 03-13-2007
_RicH_'s Avatar
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looks like even a basic interior is out of the question now.

And its still missing the fuel cap, and probably some other small things.

Tomorrow i shall try to find any polygons that can be removed, and get it rendered.

  #42 (permalink)  
Old 03-13-2007
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That is totally awesome work. its pretty much flawless, and the only problems there are you probably know about them. although i can't see any. can't wait 4 renders of the finished work.

  #43 (permalink)  
Old 03-13-2007
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Looks real nice. Excellent job
Too bad you couldn't do the interior. Oh well, it looks nice anyway.
I'll be looking foward to the renders as well
  #44 (permalink)  
Old 03-14-2007
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yeah, pretty cool work, but i would add more edges to parts as you can see on the attached image, and where is interior?
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File Type: jpg 12.jpg (38.1 KB, 46 views)

my portfolio here www.revelli.wz.cz
  #45 (permalink)  
Old 03-14-2007
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Too bad it won't have interior, but good job on that one!
  #46 (permalink)  
Old 03-14-2007
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Woohoo, i went on a poly killing spree and had enough for a blacked-out interior, its better then nothing.

Some quick pics before the final render:


(Sorry about the quality of that one, I forgot jpg hates blue)




modelling is now done, just some mapping to tidy up, then export it to lightwave and get it rendered.


Last edited by _RicH_ : 03-14-2007 at 06:47 PM.
  #47 (permalink)  
Old 03-14-2007
Niray Niray is offline
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Awesome! Beautiful work indeed.
  #48 (permalink)  
Old 03-15-2007
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excellent work, really smooth and all. let's hope you will come up with some original renders and you'r golden

I'm a Prefectionist
  #49 (permalink)  
Old 03-16-2007
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Attatched is the first proper render, yesterday was giving me all sorts of trouble (somehow lightwave not only corrupted the file, but the last 2 backed up versions to, and then corrupted some textures, and then some mapping as well...)

anyway, time to get on with materials, lighting, and some slight tweaks to model (I can see the hood edge needs improving from that render)

also, its now exactly 20,000 polies.
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File Type: jpg 17.jpg (60.8 KB, 53 views)

  #50 (permalink)  
Old 03-16-2007
Xer0123 Xer0123 is offline
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I think I need to try my hand at mid and low-poly modeling. This has inspired me. Great work man! Keep this ish up haha.
  #51 (permalink)  
Old 03-16-2007
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great modelling mate keep it up
 



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