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  #1 (permalink)  
Old 07-22-2005
malaki malaki is offline
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Curiosity

I was speaking to someone the other day and it made me wonder,how long most of you have been dabbling in 3d work and what made you want to try it, me personally ive been dabbling for a couple of months,the reason i wanted to try 3d art was because of Rooks Skylines on Deviant art,and i still suck lol
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Old 07-22-2005
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sky^sp sky^sp is offline
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Re: Curiosity

well i'm old regarding 3d work, but am relatively new to car modelling. my
first run-ins with 3d work was back in about 1994, when i had to learn auto-
cad and some additional tools because it was part of my the job i was learn-
ing back then (tech. draftsmen in the building industry). but since i *had* to
learn it, i wasn't too fond of it. also with your average cheapo house you
don't have anything special to do.. that came later during my university time.

right now it is again part of what i do - though only a very small one, which
is good since it keeps me interested in 3d in my time off... actual carmodelling
started about a year ago. before that it was not much worth mentioning
besides various buildings and / or booths for this and that fair.

what made me want to try it was the possibilities of doing stuff, you cannot
do with 2d artwork - at least not in the same time. like doing various views
all just by pressing a button and it being something i haven't really done before
(always a major turn-on).

sky / surprise! productions

Sitting there watching that powder-blue and orange 917 barreling down the Mulsanne and getting squirrelly
under braking was the exact moment when I stopped thinking Corvettes were the coolest cars on earth.
- Don Holloway
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Old 07-22-2005
NotLaw NotLaw is offline
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Re: Curiosity

hehe, i started around september 2003, with zmodler. i wanted to learn how to make stuff for games hehe, i dont do too much of that now tho hehe, mostly just hipoly renders hehe.....
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Old 07-22-2005
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NightEye NightEye is offline
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Re: Curiosity

December 2003 (ZModeler) I really got started, I wanted to make my own cars for Need for Speed 4, after I've made several things for fun with NFS3 earlier (with CarCAD1.5)
Nowadays, still using ZM, and since maybe a year doing LW work just for the fun of making nice renders of detailed objects


If you can't stand the heat, don't walk into the fire...
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Old 07-22-2005
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GaS GaS is offline
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Re: Curiosity

NIGHT EYE
Go there:
http://www.pchteam.com/forum/

They will be very happy to see you
There is a English forum, so you can show your work there
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Old 07-22-2005
killerskull killerskull is offline
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Re: Curiosity

I started with Zmodeler too. The only thing I made was a gas tank and the roof rack that go over 4x4s. Thats the most I could do. Then I just felt lazy and dropped it. Laziness kills it

Let it burn.
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Old 07-22-2005
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multimediaman multimediaman is offline
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Re: Curiosity

heheheh... ahh the good 'ole story of multimediaman.

well, it all started out with the 3d games such as Daytona USA that I was playing on the Sega Saturn... ... and Sega Rally Championship, Virtua Fighter II, and so on. I realized the power behind creating your own 3d images, and decided I'd like to do something of the sorts.

I also got hold of a tomb raider strategy guide, and saw some screenshots of the characters being built in 3d studio, as they said, so I did some internet searches, and blahbiddy blah, bu bleaybiddy blue, set my goals to get this program or something capable of similar results.

So back then I wasn't sure what all was out there, I doubt Wings3D, anim8or, blender, or zmodeler were out back then, so I started getting some cheap programs like Simply3dł, followed by ray dream studio 5.5. Simply3d was just awful, it only offered lathe modeling. The pictures on the box were merely models created with something else, and just imported into the current scene, which is pretty bad product marketing. Ray Dream Studio 5.5 was a bit better, but was horribly unstable, didn't have great or fast rendering, and also didn't have very good tools. In fact the tools they have look like they could pass as a lame version of zmodeler, however harder to use and less versatile. Not sure how you'd do mesh editing, but the basic kind of modeling in rds5.5 is just lathe manipulations. anyway, enough of that, ...

so now games like gran turismo started coming out, and that's when my obsession began. I was determined to create animations similar to gran turismo-type stuff, which at the time looked almost completely realistic... so yeah, since 1994 I've wanted to do 3d stuff

so then at my high school I took some classes about how to use 3dsmax, and have been so addicted to it that I went to art institute of dallas, and here I am toady, with roughly 3 years of total experience with 3d stuff

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Old 07-27-2005
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mpfive mpfive is offline
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Re: Curiosity

well, i started about 3 years ago, so sometime around 2002, and i was more interested in making cars for games, i started with zmod, and after a couple of projects my first finished car that was ready for gaming went into midtown madness 2, it was 2000 audi a4 btw. after that a couple of more cars went into mm2, but never published... after that i decided to go for something more complicated, cars for gta vc, again a few projects here and there, and then finally a car i was actually set to finish.. which was a 96 honda del-sol, put it in game, and with many mistakes in game, i learned many things, and after making sure everything was fixed, i finally finished it and released it. i use now 3d max for "just for fun" models, and zmod for games. right now i'm working a nissan skyline for gta sa, thats why i stopped posting here, too busy to post comments and post wip, if u guys really want me too, i can show some quick screenshots of my skyline in progress
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Old 07-28-2005
Arthur Dent Arthur Dent is offline
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Re: Curiosity

I'm building my own Lotus Seven replica (in real life) and I wanted to model how various bits went together to make sure my dimension plans worked ok. I did it in Blender since I already know a little about it. Since I've gone and sunk a bunch time into making a proper 3d rendered model (although not to scale of what I'm actually doing). I've done quite a bit of OpenGL programming too.
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