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question and hopefully can be anwser
It depends on how the renderer (for any particular game) uses alpha values, but usually you can make your texture the colour of the tint and then give it an alpha channel greyscale value... this is something you'll have to experiment with.
Black (0) in the alpha channel will give you total transparency so you won't see the tint, and white (255) will give a solid colour in the windows (the colour of your texture) so try an alpha value of around 25 and if it's not transparent enough then lower it.
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