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The Psychedelic 60s Contest WIP room Show off your project for the 60's contest

 
 
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  #21 (permalink)  
Old 05-10-2008
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I like this...I like it very much.

Great work .


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  #22 (permalink)  
Old 05-19-2008
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I parked myself in front of my display to do something, and something i did.
I'm not sure i'll make the interior, maybe, maybe
Attached Images
File Type: jpg 275gtb_19.jpg (329.7 KB, 34 views)
File Type: jpg 275gtb_20.jpg (121.2 KB, 33 views)
File Type: jpg 275gtb_22.jpg (81.5 KB, 30 views)
File Type: jpg 275gtb_23.jpg (117.8 KB, 32 views)
File Type: jpg 275gtb_24.jpg (95.4 KB, 27 views)
File Type: jpg 275gtb_25.jpg (85.2 KB, 19 views)
  #23 (permalink)  
Old 05-20-2008
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I'll reply later, too tired tonight, but I'll look at some examples of the real version and see how I think yours pans out

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  #24 (permalink)  
Old 05-20-2008
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Such a pretty car , you can see how modern Ferrari's echo the shape. Nice job.
  #25 (permalink)  
Old 05-20-2008
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Top notch work, 5 stars for me. You're really doing justice to the car. I'm looking forward to see all details modeled.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
  #26 (permalink)  
Old 05-21-2008
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Ok first off the biggie. this car is way too WIDE. Classic Ferraris such as this are small cars, yours is too wide. So what you first need to do is just pull the inside inward . I would not scale it thinner since that will screw up your the roundness or shape of something that you have already. What I would do in this case is use the symmetry modifier on your car (this is max right?) ANyhow if so use that and adjust accordingly. [EDIT] I see this isnt max, well I'm sure that blender would have something similar, if not then you just need to cut the car in half it it isnt already and pull it together closer. cut any excess mesh out.

Next the headlights, you fixed them better like others asked, but now they need to wrap a bit more around to the side.

The front also needs to be a lot rounder. Here is a picture I found that will give you an idea about the roundness.






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".....Just Killing Time....."

Last edited by Icekid84 : 05-21-2008 at 12:49 AM.
  #27 (permalink)  
Old 05-21-2008
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Icekid is right. And yes there is the same mechanism of modifier/modificator (whatever you call them) for symetry in Blender. I think you should move all the vertices of the side closer to the middle axis. This way only the center part of the car will be shortened.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
  #28 (permalink)  
Old 05-24-2008
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OK, I'll try that, I haven't even seen this comments by now, thanks guys.
This is new render of the back
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File Type: jpg 275gtb_26.jpg (251.7 KB, 51 views)
  #29 (permalink)  
Old 05-24-2008
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Really lovely studio render. You're making me to want to try a studio render for my entry.

The car looks incredibly smooth and appealing. I'm looking forward to see more work from you.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
  #30 (permalink)  
Old 05-25-2008
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No problem, and yes that does look like a great render, BUT it will look even better when you get it accurate Keep at it

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