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| Finished Work Show your finished models and final renders here |
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Car Animation inside...
Hey guys,
I've been lurking around for a while now and seen some pretty hot work here. Anyway, for uni two mates and I worked on a 3d animation. I modeled one of the cars, a toy Firebird Trans Am and my mate did the monster truck, looks kinda like a Toyota Hilux.. I digress, here are some pics. ![]() ![]() ![]() here's are some final screen shots taken from the animation: ![]() And here is the final animation: http://chewman.net/crashcity/crashcity.zip 16mb at 360x288 going for 2:45min. just thought I'd share it ![]() |
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Car Animation inside...
thanks for the comments.
Jintonic: here you are mate: http://chewman.net/crashcity/crashcity_WMV2.wmv |
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Car Animation inside...
Thats sweet
![]() Finished work PRELUDE-http://xs6.xs.to/pics/04504/preluderredstudi.JPG PRELUDE TUNED - http://xs6.xs.to/pics/04504/tunerretouchg.JPG ACURA TSX - http://xs6.xs.to/pics/04504/ACURAtsx.jpg |
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Car Animation inside...
Cool!
Can you tell me a bit about what program you used, and how long it took to render? I assume you work in wireframe or something? I would love to make some animations of the VW prototype I made, if I ever find some free time that is. |
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Car Animation inside...
hey guys,
thanks for the responses! It was a pretty cool project to work on I must say This, believe it or not, was actually an experiment.. a test if you like.. so see if we could do it. The two guys who worked on this, and myself were 3dsmax users for around 3+ years. For this project though, I challenged the guys to use Maya - part of the reason was because I got to review Maya 6 ![]() So yeah, this animation was done using Maya. Originally we were going to use the Final Gather and Global Illumination option in mentalRay (yes that's what we used to render it with) but our lecturer at uni showed us an ambient occlusion plugin, which basically does the same thing yet much faster. It did come with a quality/speed trade-off, but that's to be expected. On average, each frame took about 8 minutes to render at PAL 720 res. Some frames though took near an hour to render though. Both cars were modeled with polys first and then converted to sub-division surfaces in Maya and left that way. Looking back on it now.. that's probably not the best solution. We had a pretty strong pipleine in that each person basically had one major area of 'expertise' if you will. We had a primary modeler - though we could all model; we had a primary texturer; I was the lighting/rendering guy. All up it took the team one semester (13 weeks) to do it - this is with other subjects as well mind you.. so it wasn't a full time thing like say how the Vancouver flim school does it. Still.. it was a very short time to develop something, but we got it done. We want to touch things up, replace certain background/foreground objects with a bit more highpoly (ornamental) objects to enhance the look of it. Plus the lighitng is very inconsistent throughout Then again, I'm a perfectionist and pedantic ![]() thanks guys for your comments. |
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