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Finished Work Show your finished models and final renders here

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  #21 (permalink)  
Old 04-04-2006
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revelli revelli is offline
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superb work man
your modelling and texturing skils are awesome
what is the size of the body texture?

my portfolio here www.revelli.wz.cz
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  #22 (permalink)  
Old 04-04-2006
GEH4EVr GEH4EVr is offline
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Wow cool! Is there anywhere I can download it?

My Newest Car

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  #23 (permalink)  
Old 04-04-2006
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oo my my flawless!
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  #24 (permalink)  
Old 04-04-2006
rvieira rvieira is offline
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wow!! awesome!!! Great job!
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  #25 (permalink)  
Old 04-04-2006
rallydriver rallydriver is offline
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Awsome.. dunno what to say
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  #26 (permalink)  
Old 04-04-2006
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gangmemberno23 gangmemberno23 is offline
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excellent work, you have a good eye for colors and camera placement, black version is my favorite, what i would like to see is, that you make a version where the car (racing version) has had a hard crash, and that you add hot used rubber to the parts that are near/behind the wheels and if you add same to the front, and finally if there would be soot on the part that is behind the exhaust tube, that would be really great and would give it the final touch .. it would be the ultra extreme thing to see .. just pure perfection
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  #27 (permalink)  
Old 04-05-2006
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darth carth darth carth is offline
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Quote:
Originally Posted by gangmemberno23
excellent work, you have a good eye for colors and camera placement, black version is my favorite, what i would like to see is, that you make a version where the car (racing version) has had a hard crash, and that you add hot used rubber to the parts that are near/behind the wheels and if you add same to the front, and finally if there would be soot on the part that is behind the exhaust tube, that would be really great and would give it the final touch .. it would be the ultra extreme thing to see .. just pure perfection
lmao that would looks SOO cool...
and original I don't think I ever saw a crashed car modelled before. Unless you count in cars that came out completly wrong

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  #28 (permalink)  
Old 04-05-2006
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KIRO KIRO is offline
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You are the best renderer using Brazil I hav ever seen !!! And also a perfect modeler and texturer, you are just great man, I love all your works, from where did you learn to render so good with Brazil ?
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  #29 (permalink)  
Old 04-06-2006
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Thanks again guys really happy that you like it
some answers:

Quote:
Originally Posted by revelli
superb work man
your modelling and texturing skils are awesome
what is the size of the body texture?
The front part of the texture is roughly 1800x1800 and the rear part (i.e. from the doors and back) about 3000x1800. Most of the decals are redrawn using vector graphics, couldnt fint big enough logos online, and most of them has changed since 1991 too ..

(the whole projectcatalog contains 409 files and 908MB)

Quote:
Originally Posted by GEH4EVr
Wow cool! Is there anywhere I can download it?
Nope.
1. Its too highpoly to use in any game, ~2 500 000 polys when rendering
2. Its taken me many many hours to make it, so Im not gonna give it away

Quote:
Originally Posted by gangmemberno23
excellent work, you have a good eye for colors and camera placement, black version is my favorite, what i would like to see is, that you make a version where the car (racing version) has had a hard crash, and that you add hot used rubber to the parts that are near/behind the wheels and if you add same to the front, and finally if there would be soot on the part that is behind the exhaust tube, that would be really great and would give it the final touch .. it would be the ultra extreme thing to see .. just pure perfection
The though has corssed my mind, at least to make a "post race" version. But I need to take some rest from this model for a while now. Might return and realize your ideas, you never know.

Quote:
Originally Posted by KIRO
You are the best renderer using Brazil I hav ever seen !!! And also a perfect modeler and texturer, you are just great man, I love all your works, from where did you learn to render so good with Brazil ?
The setup is very basic actually

Heres a screendump of it

The scene is only lit by skylight, direct illumination only. The two omni light only have speccular turned on so they can bring out some highlights in the carpaint. The carpaint has 200specc/50gloss and a slighty lighter falloff than the main color.

Skylight is puire white, No HDRI. The only place HDRI is used is in the chrome material (in the environment slot of that material).

The big white box above the car is only for reflections not illumination.

This gives a render time of ~30-45 minutes for 1600x1200. Postproduction in done in photoshop adjusting brightness/contrat/colorlevels/sharpness/soft highlights/noise etc.

Cheerio ...
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  #30 (permalink)  
Old 04-06-2006
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nosalis nosalis is offline
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the textures are very nicely done it must be fun working on them the model is great as well

how about some render in motion? on a race track ... it would look just great

but I will lower the noise ammount other than that it`s great

my portfolio on http://www.3dstudio.webz.cz

Last edited by nosalis : 04-06-2006 at 03:31 PM.
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  #31 (permalink)  
Old 04-13-2006
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  #32 (permalink)  
Old 04-13-2006
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Ooo thanks for the scene idea, gotta try it later
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