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| Rendering Forum Place to show off renders of your models and scenes. |
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Honda Integra
This work is getting quite old now, yet I keep on making new renders without updating the actual model
![]() It's supposed to be a type R version with the decals and spoiler, but I just got lazy and stopped working...Maybe I shall continue later... Program: 3DSMAX 4.2 + Brazil HDRI Polycount: Please don't ask ![]() |
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Honda Integra
The_Newmanator: The headlight IS in 3D
![]() The problem is that before I made that render, I wasn't considering the refraction that the headlight covers would make. When you set some transparency onto Brazil material, it automatically turns on the refraction feature, so you manually have to remove it by changing the IOR. I hate that feature (as refractive glasses are almost useless on cars), but I gotta live with it... Bjolletts: Yeah, I agree that the image is too dark...though that render alone took 6 hours, which means an extra few hours of rendering with more light bounces...:? Perhaps when I get better PC and learn to output better image with less time, I'll make some more new (and better) renders. As for the perspective on first two images, well I'm not sure why they look such way, but the camera does have the perspective...I'm guessing it's the angle I took the shot in. Hehe, thank you for your replies, guys! Cheers! ![]() |
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Honda Integra
Nice. I quite like the shadowy effect on the last pic. Headlights work really well in that pic, too. Only things I can pick at are the mesh could do with another row of polys around some of the body details (filler plate, door handle socket, etc.) Other than that, looking very slick.
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Honda Integra
Thanks for the reply!
To be honest, I was very proud of this work at the time I made it...lol But now that I've slightly improved I start to see the flaws all around, such as door handles, fuel cap, and very round edges. Thanks for pointing that out, and I'll return with better work in the future! ![]() |
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