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Hummer H1 - low poly ^-^
Well here's me latest work. All under 3k ( without wheels ofcourse
)![]() with wheels it goes as high as 8.8k , so it's 1.6k for each wheel atleast lol. Witout em the presice polycount is 2962 polygons. The car doesn't have an interior yet. I'm planning on doing a realy simple one to it tho ^-^ here's the wire frame ![]() ![]() - Yazu - |
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Hummer H1 - low poly ^-^
Quote:
![]() ![]() - Yazu - |
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Hummer H1 - low poly ^-^
Nice Hummer!
![]() Maybe you should turn Anti-Alaising on @ rendering ![]() (\_,/) (O.o) This is Bunny. (> <) Copy Bunny to your signature to help him achieve world domination. SMCars Moderator http://specs.tweak.to/14470 http://www.subzeuz.nl |
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Hummer H1 - low poly ^-^
actaully
a quad/boxed poly is actaully = 2 triangles alot of people make this mistake when reading out their polycount when the model put ingame it doesnt matter how man sided it is, it WILL be converted to triangle due to the fact that that is all the graphics cards understand, thats why its important to edit your triangulation cuz when its converted to triangles it will effect the way your models look if its not done right example: ![]() ![]() |
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Hummer H1 - low poly ^-^
ok so I was wrong, so what I don't care.
The only fact is that it's low in polygons, nothing else matters to me. So let's leave that beihnd now aight. Besides I always work with Editable mesh not editable poly. So I get the higher polycount. ![]() - Yazu - |
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