This is my finished GT500, made with Maya, rendered with Mental Ray productiom shaders. I hope you like it
http://www.oriolajuan.com/german/cg-...or_700x350.jpg
You can see it HERE in a higher resolution.
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This is my finished GT500, made with Maya, rendered with Mental Ray productiom shaders. I hope you like it
http://www.oriolajuan.com/german/cg-...or_700x350.jpg
You can see it HERE in a higher resolution.
______
Last edited by naMReg; 02-13-2011 at 07:20 AM.
I love it ! Eleanor is one of my favorite cars! Can you please share your blueprints and show some wires ?
Looking like a nice model!
and it's my Favorite car too I'll model it when I think I can do it some justice! lol.
the tires look a little too reflective though try turning down the reflectivity spectaculer colour and spectacular roll off,
maybe tone down the reflectivity a tad on the paintwork too!
I don't think real car paint's reflects that much no matter how hard you polish it!
nice effort though
Defo get some more renders up!
Sneeky Edit:
I found the picture below,
I think it's because you reflections look a little matted while the car looks very shiny so a car that shiny would cast better reflections compare this pic to yours to see what I mean
![]()
Last edited by gnrlee; 02-13-2011 at 07:43 AM.
I think the reflections look off because they are too blurry, compare them to the pic gnrlee attached.
Ghost_ukr - Hi, at first I used 2 different blueprints to model it because I didn't find any truly "Eleanor" blueprints but, after researching web pages and looking to many pictures, I found that when the creators made "Eleanor" they based it in the Ford Mustang Fastback and then added the "Eleanor" feature, the front fender. So I strongly recommend you to first model a Mustang Fastback and then add the front.
Here you can see the blueprints I started with :
The-Blueprints.com - Blueprints > Cars > Ford > Ford Mustang Shelby GT500 (1967)
CAR blueprints - 1967 Shelby GT500 Eleanor Coupe blueprint
I used the first one to get the general shape (which I found it was imprecise) And the second one to see the front and the back. I'm going to post you the best starting blueprint I have found to make "Eleanor" :
The-Blueprints.com - Blueprints > Cars > Ford > Ford Shelby Mustang GT 350H (1966)
And here you have a great one I found in this forum :
http://www.smcars.net/forums/shelby/...-high-rez.html
But at the end that's just for reference, you'll need many pictures to see the details and some of the shapes, now you can find many, many and many pictures of "Eleanor" on the web for that, and videos in YouTUBE.
Good luck
SkylineArch and gnrlee - Thanks for posting and you are right, the relfections look too blurry and it's because of the relfection map I used.... Actually, I created it from scratch, taking some pictures of the environment using a chromed ball (and creating an HDRi environmental map) and because the ball I used was small (about 4 cms of diameter) and I didn't focus it very well either.It's been my first try.
I'll post some new images and wireframe pictures soon. Thanks all for posting.
Great work but I have to agree about the reflections, they are a bit too blurry.
Over all it's great though!
My Site.
www.plushpixel.com
Thanks pablogrca, I'm trying to fix the blurry reflections right now, I focused (sharpened) all the pictures I made for the HDR compilation and I'm going to render it in this very moment.
Meanwhile I'll show you a wireframe pic of the side:
WIREFRAME (It's a big image so I'll post a link)
Thanks for commenting![]()
Last edited by naMReg; 02-14-2011 at 06:40 AM.
Hi again, I want to show you another version with the original Grey and black color scheme.
http://www.oriolajuan.com/german/cg-...or_700x350.jpg
You can see it HERE in a higher resolution too.
Hope you like it![]()
I like the new render, one of my all time fav cars and done well!
I like the render style, have you painted over that in photoshop, or is that all from Maya?
--- Ubisoft Reflections - Vehicle Artist ---
Hi greenvampire, I'm glad you like this one ¿what do you think about the first render?
This is one of my favourites cars too, it's been a real challenge for me to do it, believe me, and I'm very happy with the resultThere are a couple things that I would improve (this is my 31st version!!!) but over all, I think it's pretty good.
About the render, it all comes from Maya, the only thing I did with Photoshop was to fit a better background (because on the render, it came out very blurry), some color retouching, contrasted it a little bit and placing the bushes over the rendered image.
I used a mia material to accomplish that blurry reflections and metal appearance. For the lighting I used an HDRi chrome ball of the environment and applied to it sing the production shaders of Mental Ray.
I liked the first render too, although as others have said the reflections felt too strong.. still a good render though
I would be interested to see your render setup / material properties... ive never been able to get a material to act like that in Maya lol
The blurry smoothness gives it such a nice feel, its almost as if it has a watercolour pass over the top
If I had to crit something it would be the wheels, im not sure the white writing fits the feel of the car, and the "goodyear" is the wrong way round
But overall I love it, its a very artistic render style and the model is really stunning![]()
--- Ubisoft Reflections - Vehicle Artist ---
Great looking model. Really like how you've comped it into the driveway. The lighting seems pretty close to me, good job. The tires need some work. You've plugged something into the color map that you shouldn't have. It looks like you've plugged what's supposed to be the bump map into the color. The color really should be a very dark brown/black. Remember tires aren't completely black, and are not very reflective. Even with tire shine on them, the tires would make use of the spec channel in Maya, not reflections.
I'm also noticing some stepping in your renders. Take a look at the edge of where the hood meets the fender, and you'll see the anti-aliasing is very low there. Try turning up the sampling a bit, and that should solve that.
To make the lighting a bit more believable, blow out the highlights on the car. The image you are compositing it into, has blown out highlights. Overall, the darks are not too dark in the image. Try matching that with the render. The areas under the car should get more bounce and ambient light, and probably won't get to 100% black. The highlights on the car will probably get right to 100% white, and you'll probably see some super bright reflections of the sun, that would produce the star effect you get from really bright reflections.
Hi Falango, thanks for all your comments, they made me take a real close look at my image and redo many things.
I made new tires, modeled the wheel chocks (if this is not the real word for this, blame Google translator, not me), I turned up the anti-aliasing samples a bit and, although there are blown highlights in the image, my car is in a shadowed area, so I don't think it would have those kind of hoghlights. But I softened the shadows under the car, thanks for being so detailed in your comments
See, I took your advices very seriouslyand I even rotated the picture so the orange house at the back didn't fall off the image
.
http://www.oriolajuan.com/german/cg-...or_700x425.jpg
And you can see it HERE in a higher resolution.
I hope you like it![]()
Last edited by naMReg; 02-24-2011 at 05:53 AM.
That's looking much better. The shadow under the car looks much more believable, and the wheels are nicer now too, though I think there's too much texture depth on the sidewalls.
Thanks FalangoI really appreciate your comments
Now and for the last time (I promise, no more updates (hopefully :S)) I'm going to post some new renders, this time I took a real close look at the floor that looks kind of checkered... so I tried to adjust my CG floor to it and then scaled and rotated the scene to fix it with the background... again.But this time, I think is for good, take a look, I posted 2 images, one looking at the front and the next one taking a look at the back
![]()
I hope you like it.
Cheers!!!
http://www.oriolajuan.com/german/cg-...ed_700x400.jpg
http://www.oriolajuan.com/german/cg-...ck_700x400.jpg
And here you can take a look at the images in a higher resolutionPepper Gray Metallic with Black stripes and Black with Red stripes.
Sweet..the black one with red stripes looks great![]()
The road to success is always under construction.
My Blog: http://worldofcgi.blogspot.ro
Thanks Cod3x, I think that's a powerful color scheme![]()
I just have one critic really... Well maybe two.
The first is the tire material, looks just a little bit too bright for me.
And the second is I think the side window should be close, the reflections would make the interior visible but not too much since the materials are +/- the same issue as the tire.
But that's just an opinion. Great work on the car I really like it!
Oh and I just noticed the area below the wipers. AA issue maybe?
Hi 3n1gthanks for commenting, yes, tires look too much clear, I should have retouched it in Photoshop, and the, windows, they are up
I guess the material I used for the glass wasn't the most appropiate.
Anyway, it's a done project, finished and closed, I think it looks very nice, it's been a great accomplishment for me and I feel really proud about it.
I'm glad you like it too
Cheers!!!
Btw, what's below the wipers, I think you mean the air intakes located there.
Last edited by naMReg; 05-17-2011 at 04:26 PM. Reason: :D
What a nice work! Congratulations.
Anakin
Clovis 3D
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