Thread: Modeling Holes in the Front Bumper of a 1996 Toyota Supra

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    Cup Holder averageace's Avatar
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    Maya Modeling Holes in the Front Bumper of a 1996 Toyota Supra

    Hey guys,

    I just finished up a car of my own design and, impressed with myself, decided to go back to real cars. I'm in love with Supras and I decided that that is my next project.

    In my last project I modeled intakes in the middle of the mesh for both the fenders and the hood and I had some trouble figuring out how to make clean edges around those intakes while keeping 4 and 3-sided faces without much distortion once the mesh is smoothed. I've included some pictures of the supra bumper and also some screenshots from my last project (I'll post it soon for you guys to see!).



    Thank you in advance for all of your help!

    -Ace
    Attached Thumbnails Attached Thumbnails Modeling Holes in the Front Bumper of a 1996 Toyota Supra-supra_bumper.jpg   Modeling Holes in the Front Bumper of a 1996 Toyota Supra-scree-1.png   Modeling Holes in the Front Bumper of a 1996 Toyota Supra-scree-2.png   Modeling Holes in the Front Bumper of a 1996 Toyota Supra-scree-3.png  


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    Canada Extra Cupholder Falango's Avatar
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    Maya 3DS MAX
    Your supporting edges are too close together. When you have 2 edge loops parallel to each other, that close together, you'll get bumps like that. What you need to do is move them further away from each other. Obviously for the duct, where the actual hole is, you need to keep them closer together, to keep the harder edge. On the smoother part of the bumper, you need to push them apart.

    A good example would be beveling all the edges of a cube. When you the beveled edges close to each other, it will still resemble a cube. If you push them much further apart, it will start to get rounded, more like a sphere.

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    Cup Holder averageace's Avatar
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    Well I sorted out the problem in the picture. It was from my last project. I used a method where I Beveled the vertical edges in the corners of each hole into a face and restructured the mesh. Then i used the split polygon tool to make an edge loop around the duct. It turned out smooth on the fender but when I repeated the step for the hood, I saw dents in a lot of places.

    If there is a thread where this question has already been answered I'd really appreciate if someone could point me in the direction of it but if not thank you for the responses! Sorry I cant upload pictures of the finished fender, hood, and car but my school's proxy hates forums and it wont let me upload pictures :/

    Thanks again guys!

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