Tutorial: Doorlines, hood etc (Sub-Zeuz style)

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    Carbon Fibre Cupholder Micke's Avatar
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    Doorlines, hood etc (Sub-Zeuz style)

    Had to try sub-zeuz way of creating doorlines (he does not separate the parts :roll: ). And i can say it rocks.

    Any ways. Not sure if the pictures come in order so just read and then look at the pics.

    Im using a hood as example

    1. Select the edges that will be the line were we are going to extrude.

    2. Type in 0.1 in the field next to the chamferbutton and hit enter (a click will do too).

    3. Select that small polyline that appeared after we chamfered. Then in the Extrude field type in -0.1 (hit enter). -0.1 is just to match the 0.1 we did in the previous step (you know sharp line etc). Do not deselect anything yet

    4. Now type in -0.30 in the extrude field and hit enter. This is just so we can get a deeper "hole".

    And thats it. Of course you will probably need some tweaking later


    Feel free to C&C and to come with improvements.
    Attached Thumbnails Attached Thumbnails Doorlines, hood etc (Sub-Zeuz style)-3.jpg   Doorlines, hood etc (Sub-Zeuz style)-2.jpg   Doorlines, hood etc (Sub-Zeuz style)-1.jpg  
    I seem to have tooooooooo many projects goin......

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    Carbon Fibre Cupholder Micke's Avatar
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    Doorlines, hood etc (Sub-Zeuz style)

    The last step. And a final result...
    Attached Thumbnails Attached Thumbnails Doorlines, hood etc (Sub-Zeuz style)-4.jpg  
    I seem to have tooooooooo many projects goin......

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    gbo
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    Doorlines, hood etc (Sub-Zeuz style)

    Just have to say that when you chamfer you do not use allways 0.1 value, if the prints are bigger (hi res) distance 0.1 is smaller and your edges won't be wide enough.......same thing for extruding, but it is a nice example....... you have to experiment a little

    Thanx sfyranoll

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    Carbon Fibre Cupholder Micke's Avatar
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    Doorlines, hood etc (Sub-Zeuz style)

    Quote Originally Posted by gbo
    Just have to say that when you chamfer you do not use allways 0.1 value, if the prints are bigger (hi res) distance 0.1 is smaller and your edges won't be wide enough.......same thing for extruding, but it is a nice example....... you have to experiment a little

    Thanx sfyranoll
    True, true. To fit your needs, you will have to experiment with these values.
    I seem to have tooooooooo many projects goin......

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    Cassette Radio Diablos's Avatar
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    Doorlines, hood etc (Sub-Zeuz style)

    I do the exact same thing, but then i delete the polys that you extrude downwards. This way there is no connection between the 2 sides objects, then i simply select all the polys (using the element poly selection) on the detached object, and actually detach it. The seam looks identical and i can now hide stuff to save my PC from certain overheating death

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    Dual Cupholder koszcz's Avatar
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    Doorlines, hood etc (Sub-Zeuz style)

    Very nice

  7. #7
    Volvoman37
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    Doorlines, hood etc (Sub-Zeuz style)

    the pics are all messed up now i really need this tutorial too

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    Magical Tree Turk's Avatar
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    Doorlines, hood etc (Sub-Zeuz style)

    the tut is still there m8, you dont need pics for this, its really just commen sense when u read the txt

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    Racy Shoulderpads matth3w's Avatar
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    Doorlines, hood etc (Sub-Zeuz style)

    I take this is for 3DSMax?
    Ifso, how do I do it in Maya??

    grtz, matth3w
    Visit my website: http://www.matthijsd.nl/<br />Current Project: Lamborghini Murcielago

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    Cup Holder weeper's Avatar
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    Doorlines, hood etc (Sub-Zeuz style)

    Hi to everyone! I'm new in this forum, and also to 3d car modeling...
    Some questions:

    a) doorlines must be created after applying meshsmooth?
    b) When I extrude inwards the edges of the door, the shadow continuity o the side of the car is lost...

    Thanx

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    Aluminium Dashtrim blitzze's Avatar
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    Doorlines, hood etc (Sub-Zeuz style)

    weeper:
    a) No, it should be created on the control mesh (before meshsmoothing)
    b) A solution is to uncheck Smooth Result under the Meshsmooth options and apply a Smooth modifier with Auto Smooth checked. Adjust the Threshold as necessary.

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    Cup Holder weeper's Avatar
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    Doorlines, hood etc (Sub-Zeuz style)

    thanx blizze! I'm going to test your suggestions as soon as possible.
    I'll let you know.

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    Racy Shoulderpads IIsmoNN's Avatar
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    Doorlines, hood etc (Sub-Zeuz style)

    Pics dont work for me =(

    <br />MSN: ismon88@hotmail.com - add me

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    Fake Turboboost Button _nd1312_'s Avatar
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    Doorlines, hood etc (Sub-Zeuz style)

    only see the new_test35.jpg,
    and there are only some freaky stripes in it... :roll:

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    Lightwave 3D

    Doorlines, hood etc (Sub-Zeuz style)

    His text explains it enough..

    If you can't stand the heat, don't walk into the fire...

    If my images don't show up, visit my site to view them.

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    Radiator nascar-jr's Avatar
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    hi

    hi
    I did the same but it did not work for me , I have searched for a tutorial just to cut the door and hood edges no success .
    somebody help me .I'm using 3ds Max 6 .
    thanks

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