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| Videogame Discussion General discussion about videogames |
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Thanks for the explanation.
Better than a game engine, you should consider using a 3D engine. Of course, there is much more coding tasks involved, but you'll get a better control on what to do within the scene. What is your "dream computer" ? Even if you plan to purchase dual Xeon, I doubt the render times will be negligible. Which hardware do you use currently to render ? What is the average render time for a picture ? ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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I wouldn't be so sure about releasing it for PC. Lots of trouble were caused by the Hot Coffee mod on pc so might be that they don't do it for pc. Which would be stupid thing to do since pc users keeps GTA's alive with all the mods. Just thinking out loud but I don't want to keep my wishes too high
![]() If it comes for pc and is easy to mod, I know I will mod the heck out of it ![]() |
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the GTA IV engine seems worthy, but is it worthy enough?
I'd like to see mods that have been built and functional before I decide whether to look into the engine or not. Plus, isn't coding new cutscenes and getting events to trigger kind of a pain with the previous GTA's? doesn't seem like there's too many mission sets or anything more than just appearance mods for the game ![]()
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You could try Source engine. Created by Valve and used for games such as Half-Life 2, counter-strike and so on. Racing games have been made with source engine as well, and i think the SDK is free too.
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Unreal 3 has been responsible for quite a few games on many platforms already. Ever heard of Gears of War?
That being said, one of the features flaunted in the tech demos was the scalability of the engine, being flexible enough to create complex interiors and expansive exteriors as well. It's a heavily shader-intensive engine, lots of blurring, shimmering and cinematic effects. If you want to create an entire city to drive around in then your best bet would be an engine geared more toward realism and less stylisation, unless this is an explicit requirement. Also, U3 is expensive, dude. Licensing fees for current-gen engines can bankrupt individuals. Whatever you choose though, good luck ![]() ![]() You might want to buckle up. |
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