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Videogame Discussion General discussion about videogames

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  #1 (permalink)  
Old 11-19-2008
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Gran Turismo 5 Development Pictures

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Jeff Staple recently spent some time at Polyphony Digital, and snapped some interesting shots of things going on around the company’s headquarters. The images give us a peak at the new Mercedes-Benz C63 in development, virtually confirming it for the next game. We’ve also got our first look at Gran Turismo 5’s Tsukuba circuit through the windshield of the new BMW Z4 M Coupe, a wireframe model of the Nissan 370Z’s guage cluster, a Maserati Spyder undergoing sound testing, and two other currently unknown vehicles. Less revealing images documented the hard-working and seemingly cluttered atmosphere of the offices, providing an intimate look at what it’s like to work on the GT series.
To Darrin Hudson: GRAN TURISMO.

Found this, pretty interesting i think for guys who do 3D. Looks like they're using maya lolz
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Old 11-20-2008
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I guess They make 1 low poly version and than subdivide it by 1 which gives you the high end quality look. Good stuff though Advan very interesting to see the eviornment they work in.
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Old 11-20-2008
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Talk about a cluttered work area, but it is good to see some of the behind the scenes.
I found the hypershade scary due to the amount of shaders in it.
Why is using Maya 'Lolz'? I've got an Advanced Diploma in Game Art and I trained on Maya 8.5 and 2008. Plus alot more companies are using Maya more and more, and sometimes like when Blue Tongue made Da Blob they used both Max and Maya.

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Old 11-20-2008
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Wish I had my own team which takes reference shots from every part of the car Really interessting, my dream job.
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Old 11-20-2008
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Oh my, i think they stole my C63 AMG Model

Looks very nice, very details and long texturing process. I wish i could do what they could!
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Old 11-20-2008
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Hmm cant see the pictures here at work i will have to try when i get home,this games graphics still amazes me when i boot it up for a spin
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Old 11-22-2008
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Quote:
Originally Posted by scooter79rs View Post
Talk about a cluttered work area, but it is good to see some of the behind the scenes.
I found the hypershade scary due to the amount of shaders in it.
Why is using Maya 'Lolz'? I've got an Advanced Diploma in Game Art and I trained on Maya 8.5 and 2008. Plus alot more companies are using Maya more and more, and sometimes like when Blue Tongue made Da Blob they used both Max and Maya.
just that I wouldve thought gt would use 3ds max but seems majority of companies use maya. Is there something about maya that companies prefer it more than others?
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Old 11-22-2008
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That's a good question, i know a lot of movies are done in Maya too. I never got into it because my one friend said it was harder to learn. But, i guess just because its harder to learn doesn't mean it's a bad program. Most of the time some of those programs like AST are really cool once you start messing around w/ it. I assume maya is the same way.

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Old 11-22-2008
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wtf, i cant get my gt5 updated

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Old 11-22-2008
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Not the right place to ask spitty,but gt5 update system is terrible....you have to keep trying i think it took me an hour to get it started even,i had to reconect about 40 times
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Old 11-22-2008
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whai not, who said so

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Old 11-24-2008
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Wow lol that looks worse than my room
Never been a big fan of the Gran turismo series but I'll probably give this one a go.
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Old 2 Days Ago
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Hmmm, still a bit 'hypey'

They record every car in every gear at every rpm and make the cars sound awesome. Just like they did in GT4, despite them using library sounds from other cars for the wrong cars, and making ones that WERE correct wrong from GT Concept > GT5 (ie, SL55 AMG was real sample in GT Concept, in GT4 it uses the old RS6 sample from GT Concept, and the RS6 then got the proper one)

Then lots of cars that are SMG or auto not being...

As nice as their work is, they still have a long way to go to make the games actually have much soul and real attention to detail. Hopefully with online features they can now patch stuff they have done wrong...

But I still feel cold playing GT series after 10 mins. It's just too clinical. As arcadey as the NFS series has got, they 'feel' much warmer and enjoyable to play... remember, NFS4 had interiors and decent sounds, weather modes, night/day and all that right back in 1998 or so...

I think for the day their work was more impressive than Polyphonys constantly delayed and still not as good as they say it is work



The shaders are damn nice though, as are the models. Handy when you have the cad models straight from the manufacturers though
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Old 2 Days Ago
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yeah, i bet their blueprints dont have problems like not matching
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Old 2 Days Ago
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I can remember some game artist of the forza crew said they used blueprints for some cars, but they modeled some cars without blueprints aswell. They used photoreference, he said it was kindy tricky because some reflections or perspectives can fool you and stuff like that.
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Old 1 Day Ago
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Quote:
Originally Posted by schaefft View Post
I can remember some game artist of the forza crew said they used blueprints for some cars, but they modeled some cars without blueprints aswell. They used photoreference, he said it was kindy tricky because some reflections or perspectives can fool you and stuff like that.
I would imagine the older cars you need to use photomatching techniques, where no such material exists to get them really good.

But anything modern, like the Ferrari California or new R35 GTR, I would imagine PD just get those in their inbox as 500,000 poly meshes or even nurbs type models!

Dave
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Old 1 Day Ago
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Quote:
Originally Posted by Whippy View Post
I would imagine the older cars you need to use photomatching techniques, where no such material exists to get them really good.

But anything modern, like the Ferrari California or new R35 GTR, I would imagine PD just get those in their inbox as 500,000 poly meshes or even nurbs type models!

Dave

I dunno ... I've been doing a lot of blueprinting work myself, and to be honest, once you get the hang of it, it doesn't seem that hard to take photos and turn them into blueprints, provided you have a couple decent pics to show the car at angles, as well as straight on from the views for the print.

Though I would think my photo-blueprints would be the most useful thing ever for a game company looking to make real vehicle reproductions. But when you can't access the car properly for it, drawing them out like I'm doing now seems much better than just doing the car by eye based off photos like that.

But to each their own I guess.

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