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| “When Zombies ATTACK!!” Contest – “December 31, 2007 – March 31, 2008” Winner Veve - |
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Damn, that truck is sooo mean looking!! Fanatasic dude!!
![]() ------------------------- Current Project: Pondering... ------------------------- Wheels: 1977 Ford Fairlane ZH ------------------------- System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable -------------------------
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the intake fan seem really low, esp since the tailpipes come out kind high... it makes engine placement awkward....
but, aside from that, it looks really awesome, good work!! ![]() 2ndGeneration Acura Info | 3rd Generation Acura Owner | Acura/Honda Enthusiast ![]() trying to find time to model again...
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Quote:
In fact all our cars, trucks ,tractor will move constantly and we know that zombies is not champions in speed but we also can see in latest zombie movies that zombie is more faster and faster :-) |
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much better on the taillights. Textures and stuff are looking real good.
![]() Keith (MyersGRFX) Myers MG-Motorsports<br />Site Owner/Admin/Painter http://www.mg-motorsports.net WIP: 29 Chevy Pickup (Custom Street Rod) - http://www.smcars.net/forums/work-pr...treet-rod.html |
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thanks guys, I will try and make some spikes or something so zombies cant climb on, however I have finished all my prelim exams (last one was today) so apart from spikes or something for smalltime protection for the harore gunner, is there anything else I need to do to this car....?
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The attitude of the gunner on his seat looks really impressive. I like it !
I agree about how unsafe the car is for the gunner. Some spikes or a light cage around him could be a good idea. Also, there is no visible mechanism to allow it to turn 360°. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Maybe something like this. And electric fence with cutwire(i don't know how to name it, but on top of fences to prevent people from climbin over it) make the fance outwards and put 10.000 volts over it
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maybe man, thnx for the input, but max is acting all weird, I used to have 900k polies in scene and it rendered fine, got rid of 400k polies and it rendered fine, as soon as I started modifying parts and adding stuff, and its less than 600k, max just cuts off and some error report thingy comes up, any ideas why?
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Reset XForm and save. Open a new .max scene and merge everything from your current file into the new one.
![]() ------------------------- Current Project: Pondering... ------------------------- Wheels: 1977 Ford Fairlane ZH ------------------------- System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable -------------------------
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hey guys, I don't run anything in the background, only security and such, isnt direct x, and openGL just for the viewports?. if it is, theres no point because its fine in viewports, just cuts off or gives me a messed up image when rendering.
well the xform works and it renders sort of, if I take off the glow and glare for headlights, if I have just of them on it gives me random black squares in my render. Although it might be the vast amount of textures Im using, because I havent UVW unwrapped anything, I just layered everything on top of each other, like paint camo texture then decals, then blood, then dirt ..... and so on-you think that could be the reason? Last edited by crazy 989 : 02-05-2008 at 05:53 AM. |
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never mind guys, I was being a plonker, I checked over my materials to see if anything was up with them, and what do you know I stuck my bump map for tail lights in the displacement slot ( displacement takes up a helluva lot of memory ) so yea my bad being an idiot lol.
Anyways heres a lil render..... now to model something on it. |
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