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Go Back   Scratch Made Cars - Car Blueprints Forum > Work Area > Contest Forum > Finished Contests > “When Zombies ATTACK!!” Contest

“When Zombies ATTACK!!” Contest – “December 31, 2007 – March 31, 2008” Winner Veve -

 
 
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  #141 (permalink)  
Old 01-26-2008
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thanks guys, modified the blood, darker now. I know I said no updates, but I found that study works best in small bursts of like 30-40mins then a 20min break, so did 3d in those breaks today. made the emergency lights, exhaust is done, gun is pretty much done although its a bit dark, and last but not least, heres a teaser on the environment Im doing, its not much though lol.
Attached Images
File Type: jpg z1.jpg (721.7 KB, 44 views)
File Type: jpg z4.jpg (835.1 KB, 54 views)
File Type: jpg z2.jpg (392.8 KB, 41 views)
File Type: jpg z3.jpg (389.3 KB, 29 views)

  #142 (permalink)  
Old 01-26-2008
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Stunning work really great

A.K.A ==>>CRAZY_IVAN<<==

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  #143 (permalink)  
Old 01-26-2008
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Nothing to say. I totally agree with 4yBaK !
  #144 (permalink)  
Old 01-27-2008
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I love it. Impressive work, and nice ideas for the scene. Keep us amazed !



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

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  #145 (permalink)  
Old 01-28-2008
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Thanks guys, done another exam today, came home early, so I have the rest of the day off, so I might do some modelling, dpends... if I want to do something else or not. but heres renders, front and back, most shaders have not been dirtied up yet.
Attached Images
File Type: jpg z1.jpg (484.9 KB, 29 views)
File Type: jpg z2.jpg (589.3 KB, 29 views)

  #146 (permalink)  
Old 01-28-2008
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I think it needs tail-lights to break up the blandness at the back. Other than that, awesome

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  #147 (permalink)  
Old 01-28-2008
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its looking really excellent, I agree with the Doc about taillights tho


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  #148 (permalink)  
Old 01-28-2008
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thanks guys, the rear end does look bland, will remake parts of it, tailights included, but for now a little update, blood splatter on wheels
Attached Images
File Type: jpg z1.jpg (483.5 KB, 24 views)
File Type: jpg z2.jpg (492.3 KB, 21 views)

  #149 (permalink)  
Old 01-30-2008
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update on palm tree, finished it off, 600polys each, also tried a new scene setting. I quite like it although getting the car to show up (not as a silouhette ) could be difficult.
Attached Images
File Type: jpg z2.jpg (396.0 KB, 13 views)
File Type: jpg z1.jpg (457.6 KB, 10 views)

  #150 (permalink)  
Old 01-30-2008
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The thing that kills it is it's trunk... You're better off have it just a bent cylinder and finding a nice palm-tree trunk texture for it.

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  #151 (permalink)  
Old 01-30-2008
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aight man, was gonna do tht anyways, cos when i have the forest it starts to get crazy man lol. Anyways for now I am making my first move to get rid of tht boring backside, also did a lil net thingy on the gun. c + c plz
Attached Images
File Type: jpg z1.jpg (717.3 KB, 28 views)
File Type: jpg z2.jpg (604.9 KB, 22 views)

  #152 (permalink)  
Old 01-30-2008
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Looks pretty cool man, I like the net technique, might need to be a bit more dense though. I like the material on the back of the car. The part underneath the back needs to be better UV'd by the looks of it.
  #153 (permalink)  
Old 01-30-2008
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cant wait to see this finished product
  #154 (permalink)  
Old 01-30-2008
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looks awsome, defo adds detail to the rear


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  #155 (permalink)  
Old 01-31-2008
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Nice ideas of details to add. I'm looking forward to see more progress from you.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

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  #156 (permalink)  
Old 01-31-2008
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thanks guys, made the net thicker (if thats what you meant, or is it should be smaller holes..eh very hard to put it right lol ) also fixed tht radiator thing, and I have made the taillights well the basic shape, and the taillight mat is far from final.
Attached Images
File Type: jpg z1.jpg (537.2 KB, 17 views)

  #157 (permalink)  
Old 01-31-2008
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I like net. What technique you use to make net. Can you tell me general steps ? :-)
  #158 (permalink)  
Old 01-31-2008
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eh I sat and modelled everything bit by bit, and moved verts around till I was happy, very long time it took me man, theres no general steps just sit down and model it.

  #159 (permalink)  
Old 01-31-2008
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updated tail light materials
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  #160 (permalink)  
Old 01-31-2008
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did they specify what zombies will be attacking. Zombies of current times are pretty fast and good jumpers, so i feel kind of bad for the guy with the gun. He could use some sort of protection while not ruining the mobility of the gun. Just a thought.

Now if its the zombies of the 70's on the other hand, you could just throw the bullets at them...