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Go Back   Scratch Made Cars - Car Blueprints Forum > Work Area > Contest Forum > Finished Contests > “When Zombies ATTACK!!” Contest

“When Zombies ATTACK!!” Contest – “December 31, 2007 – March 31, 2008” Winner Veve -

 
 
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  #21 (permalink)  
Old 02-09-2008
doom18 doom18 is offline
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the modeling is done ... next is the texturing ... but since i'm lazy .. i don't know when it will be done
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File Type: jpg S3-front.jpg (281.1 KB, 61 views)
File Type: jpg S3-back.jpg (258.0 KB, 47 views)

  #22 (permalink)  
Old 02-13-2008
doom18 doom18 is offline
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so many views since my last post and no comments

  #23 (permalink)  
Old 02-13-2008
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When Zombies Attack!! Silver medal 
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didnt see this one before, looks cool man, I wouldnt be disheartened by the lack of comments, people sometimes just keep checking untill there is texture detail

cant wait to see some textures on it, will be cool man


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  #24 (permalink)  
Old 02-13-2008
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Yes man i agree with greenvampire. Nice model and keep good work !!!
  #25 (permalink)  
Old 02-14-2008
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The rim spokes look way too thin, IMHO. Too fragile I guess.

All the grilles you modeled (especially the one on the rearshield) should be detailed on the places they are attached to the body.

The same goes for the blades around the rear wheel : they doesn't look attached at all. And also, they look different in your 2 renders.

Try to fix that issues if you agree with them, then keep us updated !



Currently project : Lamborghini Murcielago LP640 Roadster
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  #26 (permalink)  
Old 02-14-2008
doom18 doom18 is offline
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the blades around the rear wheel are the same now ... i've txtured somehow the car ... but when i was about to render it the estimated time of the render was 80 hours

  #27 (permalink)  
Old 02-14-2008
doom18 doom18 is offline
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i dont think i'll be able to enter this comp ... i can't render this car in at leas 1 day dunno why

  #28 (permalink)  
Old 02-14-2008
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If it's a problem of hardware, ask for help from more powered users. Which hardware is using your rendering box ?

If it's not a problem of hardware, try to reduce the number of lights, the level of surface subdvision. For testing purpose, you can try to render with lower AA and lower resolution. What settings do you use at the moment ?



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
  #29 (permalink)  
Old 02-14-2008
doom18 doom18 is offline
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i'm trying to render now tih 5 lights low iradiance map and low AA .. a 640 resolution .. and the est time is 7 hours and rising ... dunno whats the problem ... hardware maybe ... i have a capry amd semprons 2400+ which works around 1.6 ... 2 gb DDR1 and an ati sapphire 9550 128 MB ...

  #30 (permalink)  
Old 02-14-2008
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What render you use ?
  #31 (permalink)  
Old 02-14-2008
doom18 doom18 is offline
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i use vray 1.50 RC3 ... i think

  #32 (permalink)  
Old 02-14-2008
doom18 doom18 is offline
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so ... i was patient enough to try to render at 640 ... lowest details ... as you can see almost 5 hours went and this is the lvl of rendering and another 7 hours remained ... but i've got sick ... here is the pic with waht was doen in those 4 hours
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  #33 (permalink)  
Old 02-14-2008
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Might i suggest this tutorial to help optimize your render, it might help to significantlly reduce that render time.
V-Ray Tutorial - Studio Lighting
  #34 (permalink)  
Old 02-14-2008
doom18 doom18 is offline
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i'll check it out ... but its good for car renders ??

  #35 (permalink)  
Old 02-14-2008
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yup, its pretty much the same setup im using in my WIP minus the plane rig he built around that chair, im just using a standard flat plane.
  #36 (permalink)  
Old 02-14-2008
doom18 doom18 is offline
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i see .. tnx ... and for the fina lrender waht do you use ??

  #37 (permalink)  
Old 02-14-2008
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Well for a studio render i would use pretty much the same setup with a few tweaks here and there.
  #38 (permalink)  
Old 02-19-2008
doom18 doom18 is offline
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guys i think i'll withdraw frm this comp since i can't render my car

  #39 (permalink)  
Old 02-19-2008
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try to reset scene......... try to merge scene with other empty scene. Try to change render on default scanline. Try to reset material slot and add only default gray on your model. If you have light on scene try to turn them off.

  #40 (permalink)  
Old 02-19-2008
doom18 doom18 is offline
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whell i get these kind of render times when i have materials and lighets in the scene .. for a simple clay render without lights it takes me like 10 min tops .... with amterials and without lights 1-2 hours ... and when i add lights ... well ... from the the fun starts ... i tryied all that you've said the first time i saw the problem

 



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