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Go Back   SMCars - Car Blueprints > Work Area > Contest Forum > Finished Contests > “When Zombies ATTACK!!” Contest

“When Zombies ATTACK!!” Contest – “December 31, 2007 – March 31, 2008” Winner Veve -

 
 
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  #41 (permalink)  
Old 02-04-2008
Sebastian Appel N.P Sebastian Appel N.P is offline
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UPDATE:

Ive textured the front wheel, and brightend the scene a bit more.


  #42 (permalink)  
Old 02-05-2008
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tom120934 tom120934 is offline
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The scene is still too dark. Even with my display on full brightness, I can barely see the details of the texturing.

You should really try to revert your display settings to factory defaults. Write down the configuration of it before doing this, just to make sure you can get back if it gets worse. How did you tune your display : no tuning ? tuning by hand ? automated with some kind of calibration probe ?

I think it's really important you figure out this issue ASAP, because it prevents us to give you valuable feedback.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

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  #43 (permalink)  
Old 02-05-2008
Sebastian Appel N.P Sebastian Appel N.P is offline
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Okay Ive figured it out! You guys are right, the render is very dark. Apparently the reason why I didn't think it too is because I spend too much time texturing and rendering yesterday, so my eyes actually adabted to the darkness! When I fired up my comp today, my eyes had finally re-adabted, so now it should be just fine. Also Ive changed the light in the scene out from a direct light, to a sphere vray light. Much better!

here it is:


  #44 (permalink)  
Old 02-05-2008
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It's way better. The car is still dark, but because it's dark grey

You should try to put the light on the left side of the car, because it currently lights the hidden side.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
  #45 (permalink)  
Old 02-08-2008
Sebastian Appel N.P Sebastian Appel N.P is offline
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i have a problem. 3ds max has started saying that im ot of memory when Im rendering, and then all the objects with a glass material applied to it, is rendered wrong?! Mostly they just become pitch black:?

I currently have 3gigs of ram.
  #46 (permalink)  
Old 02-08-2008
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fskpzns fskpzns is offline
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Try to reset or maybe better try to open new scene and than use merge command to put your model in this new scene. Also make copy of your glass material and on this copy try to make some changes and try render.

Is this problem persist if you hide all object on scene except glass ?
  #47 (permalink)  
Old 02-27-2008
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oh no I hope this one isnt a lost cause.. that texture is just so amazingly good.. very gritty

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  #48 (permalink)  
Old 02-28-2008
Sebastian Appel N.P Sebastian Appel N.P is offline
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Im sorry, This is unfortunatly a lost cause. I had overestimated my spare time from my other projects (Audi R8 and a porsche 959). Im really sorry for those who had whished to see this finnished, but I really couldn't find time:?
 



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