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| “When Zombies ATTACK!!” Contest – “December 31, 2007 – March 31, 2008” Winner Veve - |
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thanks for the comments, and tom i will try to get closer renders i couldnt get the whole machine to show any closer and just wanted to show my concept. ill try to do the renders section by section. this dozer is to scale meaning its like 4 metre to the top and 3 metre wide the dozer the standard dozer is 8 metre long add my attachments and it will push 20 metre in length and wiegh around 80 tonne. i still have a ton of work to do adding details etc. the hoses should be fun lol.
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I agree with Catlin, you really should add some details. Not because it's not good so far, but because it will be killer work when properly detailed.
Keep us updated. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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never heard of that script before did a quick search and didnt see anything. as for the big flat panels i still need to round some edges etc add a few bolts and nuts. trting to figure out the best way to create a welded seam. its my first real attempt at anything this detailed. the chain and sprockets where my first time trying anything like that took a bit of trial and error. so any adivice is greatly appreciated .
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ok i have teken a look at the tool looks pretty straight forward. im got a few commirments to finish up for a mod i'm part of for bf2 then back onto the dozer.im also fooling with the side mounted mg's. just a couple of ideas im tryin to test out.
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There'd better be one hell of a texture and rendering job to back up this extroadinary model!!
![]() ------------------------- Current Project: Pondering... ------------------------- Wheels: 1977 Ford Fairlane ZH ------------------------- System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable -------------------------
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Nice work, what is the shoot rate of this thing ? Will it be fast enough to slow down a crowd ?
![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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its 600 rounds a minute of 50. cal ammo still used on the american tanks and humvees today in iraq so it should dispatch a few zombies . i got heavier weapons im working on for the sides this one is for the cupola gunner.
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yea prykie i used that placement tool saved alot of time. and dr feelgood as for texturin and rendering thats my weak area. im primarily a modellor. weapons and vehicles for first person shooter games. im honestly dont expect to have much of a chance here but the only way to improve ones work is to push himself to higher levels. even the more complex game engines like crysis and ut3 are running vehicles only in the 13,000- 20,000 poly limit.that really doest give you alot of room to go crazy on detail your always on a poly budget . so here im having fun and got no real poly limit in mind. i guess my only limit will be when my pc says no more lol. im reading a few tutorial on mental ray rendering and vray. and have good working knowledge of photoshop and basic textures in max so i guess time will tell how the texture and render turn out. main thing is im having fun and learning stuff as well.
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