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Thanks for all your comments.
Nitro-x, Doc, of course it's just a test render. I will add some dirt and blood later, but first I have to learn how to unwrap efficiently and to create a good-looking dirt&blood texture. fskpzns, you're crazy Thanks for the comment.Swinger76, thanks ! There is suspensions in the car, please check previous render from the front. The modeling is a bit simple so far, I'll elaborate on it later if I have enough spare time. Here's another test render, with more parts with shaders. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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looking very nice tom.
![]() Keith (MyersGRFX) Myers MG-Motorsports<br />Site Owner/Admin/Painter http://www.mg-motorsports.net WIP: 29 Chevy Pickup (Custom Street Rod) - http://www.smcars.net/forums/work-pr...treet-rod.html |
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Thanks for all the comments.
pedro.malheiro, thanks ! I hope I'll be able to continue that way ! crazy 989 thanks ! You're right about the tire shader, I'll work again on it later. And I've changed the car color. KMyers-MG, thanks ! IceKid84, I agree with you, it really looks like it's just get off of the showroom at Detroit ![]() Here's a first attempt of doing dirt on the car. Let me know what do you think. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net Last edited by tom120934 : 01-23-2008 at 05:56 AM. |
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Honestly Tom, and please don't take offence to this, it looks as if someone's just spray-painted paint in random spots on the car. You need to put some thought into how scracthes and dirt is formed on the body of a car. I'd suggest taking a look at screen-shots for a game called Flat-Out 2. This will help a bit.
As for my knowledge, I may not be the best at grunging-it-up, but I usually follow the What, When & How methods when doing this sort of stuff: What: What sort of substance/object hit the car? Densities, ect. When: How old are the scratches/blood/dirt? Would the mark have had time to rust?? How: Was the object/substance hit at force? Dropped on? Hope this helps ![]() ![]() ------------------------- Current Project: Pondering... ------------------------- Wheels: 1977 Ford Fairlane ZH ------------------------- System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable -------------------------
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