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| “When Zombies ATTACK!!” Contest – “December 31, 2007 – March 31, 2008” Winner Veve - |
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lol I saw holes in the barrel, and thought "sub-machinegun". Anyway, it's looking great. I like that license plate. ![]() WIPs: KTM X-Bow Lamborghini Countach 25th Anniversario (preview video)(gameplay video) Lamborghini Murciélago and LP640 (on hold) Lamborghini Gallardo Sypder (on hold) |
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It looks great! Very nice details mate! |
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et_fone_home, in my case, it was not a matter of lighter/darker, but it was because I've changed the global illumination method, and this one grabbed less light from the dark background (dark but not completely black)
Nitro-x, thanks for the compliment, but like you said it's really early to bet. About the rear being a bit unlighted, I've increased light intensity, check the render below. It's not perfect, but sufficient for WIP renders. ROcky103, thanks for the compliment. The main slow-down sources were : - The number of samples in each light : 10x10 was overkill. I reduced to 8x8 in the previous render (and in the one below too) and it's enough I think. I should try 7x7 or even 6x6. - The GI model : without GI, there is no blue tint brought from the background. So GI is mandatory. But in 4h render, I used what is call "Full GI" in YafRay : light rebounds are computed between each objects. I moved to "Sky dome", which is lower quality but faster : it works like an AO, taking care only of background and one object at a time (no light goes from one object to another one) The 4h render setup is pretty cool, I will keep it for final renders. The model has only one little change : I replaced a metal plate with a glass on the side to get more visibility for the gunner. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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I think the metal plate made it look more tank-ish, which was good. The plexi-glass look doesn't really suit the rest of the car, and plus the sniper, even though he can now see out that way, can't swing his rifle out to fire in that direction.
![]() ------------------------- Current Project: Pondering... ------------------------- Wheels: 1977 Ford Fairlane ZH ------------------------- System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable -------------------------
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The perspex plate was a requirement of ... my wife
I'll see what to use for final render. Even if he can't rotate his rifle enough, windows are useful because he can see earlier a villain to target him more easily.Here's a first test render. Only some parts are included, because not all shaders haven't been set up at the moment. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Nice ,but for a test of course , maybe you should consider using an aggressive paint job , or maybe some rust here and there if you want to keep the 'old' look , but i think the paint job will be cooler though ,with some flame , or even better , some blood on the blades will rock the render , we're waiting for your innovation
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Are you actually going to texture via UVW Un-Wrapping (Blender's equivelant of course)?? It would be really sweet to see the dirt on the tires and blood on the windshield!!
![]() ------------------------- Current Project: Pondering... ------------------------- Wheels: 1977 Ford Fairlane ZH ------------------------- System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable -------------------------
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Last render is just a proof that this car can be use even off fight..... for example to drive with girl on some romantic place. Tom think on all. You see guys. When we kill all zombies and free the world... Tom is always in action. No stop. No rest. Just push button, make car convertible, hide guns, blades and throwers and put nice red color :-)
PS: Before you pick up girl, change the License plate :-) I just tell my 1st impression when i see last rnd. But this is not in bad context. Its just show how is good your work man. |
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This model rocks! it really looks great. just one question...are the wheels with no suspension?because i think that right now they should be 100% stiff...why?u drive on some bumps the wheel goes a bit up and the spikes scream good bye to wheel arches...apart from that, it really looks great
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Thanks for all your comments.
Nitro-x, Doc, of course it's just a test render. I will add some dirt and blood later, but first I have to learn how to unwrap efficiently and to create a good-looking dirt&blood texture. fskpzns, you're crazy Thanks for the comment.Swinger76, thanks ! There is suspensions in the car, please check previous render from the front. The modeling is a bit simple so far, I'll elaborate on it later if I have enough spare time. Here's another test render, with more parts with shaders. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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looking very nice tom.
![]() Keith (MyersGRFX) Myers MG-Motorsports<br />Site Owner/Admin/Painter http://www.mg-motorsports.net WIP: 29 Chevy Pickup (Custom Street Rod) - http://www.smcars.net/forums/work-pr...treet-rod.html |
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Thanks for all the comments.
pedro.malheiro, thanks ! I hope I'll be able to continue that way ! crazy 989 thanks ! You're right about the tire shader, I'll work again on it later. And I've changed the car color. KMyers-MG, thanks ! IceKid84, I agree with you, it really looks like it's just get off of the showroom at Detroit ![]() Here's a first attempt of doing dirt on the car. Let me know what do you think. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net Last edited by tom120934 : 01-23-2008 at 06:56 AM. |
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Honestly Tom, and please don't take offence to this, it looks as if someone's just spray-painted paint in random spots on the car. You need to put some thought into how scracthes and dirt is formed on the body of a car. I'd suggest taking a look at screen-shots for a game called Flat-Out 2. This will help a bit.
As for my knowledge, I may not be the best at grunging-it-up, but I usually follow the What, When & How methods when doing this sort of stuff: What: What sort of substance/object hit the car? Densities, ect. When: How old are the scratches/blood/dirt? Would the mark have had time to rust?? How: Was the object/substance hit at force? Dropped on? Hope this helps ![]() ![]() ------------------------- Current Project: Pondering... ------------------------- Wheels: 1977 Ford Fairlane ZH ------------------------- System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable -------------------------
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