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| “When Zombies ATTACK!!” Contest – “December 31, 2007 – March 31, 2008” Winner Veve - |
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Thanks for all the comments.
fskpzns, I agree with you. I should try this. Doc, no problem with what you've written. I really agree with you, it looks more like rust than dirt. I think I won't have any other option than to unwrap the full body and draw a complete texture with 2D software. Unfortunately, these are not skills of mine, and I doubt I'll have enough time to learn that until the contest deadline. veve, thanks. I wish I have only 10 percents of your shadering/texturing skills ! DbblGlock, I completely agree with you, too. But I'm lacking some skills to achieve that. So I'll do my best to learn as fast as possible. So, what I will do is : - Finish the modeling job. I've got a todo list with more than 10 entries on it. - Try to achieve a nice "totally clean car" render. - Try to draw dirt and blood and rust the easy way, by applying only small textures here and there on the body. Here's a test render of the model. Stay tuned for more updates. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Hopefully this will work for you if there's a Blender equivelant... Read the second half.
![]() ------------------------- Current Project: Pondering... ------------------------- Wheels: 1977 Ford Fairlane ZH ------------------------- System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable -------------------------
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Thanks Doc for the article but I've never heard of such a feature in Blender. Maybe for a next release, who knows ?
Anyway, I stayed focused on learning uvw unwrapping and creating textures with Gimp. Here's a first result. Also, I tried to use the Blender internal renderer instead of YafRay : both renders below use the internal. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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looks good man, cant wait to see the textures progress
![]() ![]() 2nd Place in the SMCars "WZA" contest ---- www.gvgraphics.co.uk ---- www.myspace.com/greenvampire ---- ---- SDMF ---- BLS UK Chapter ---- |
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Thanks for the comments.
I don't know yet with which renderer I'll continue (internal or YafRay) No update about texturing so far. I have very little time these days to work on the Seven, so I decided to carry out first all the modeling pieces I still have to do. So here is a little update : some details for the dashboard, and a brand new rim. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Thanks crazy 989 and fskpzns for your comments.
About the texture, it's just that I've made renders with the grid texture, which has a different resolution and I forget to resize when I get back to the "real" texture. As I realized the issue once the render was completed, I will post another render later. Stay tuned. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Thanks Kran.
Here's the texture mapped at correct size. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net Last edited by tom120934 : 02-05-2008 at 03:13 PM. Reason: oops I forgot the pic ;) |
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It looks like there is not so much activity the last days/weeks about the WZA contest. I guess Veve's wonderful job just put every other contenders to get back to work
![]() Btw, this is what I did. Here's a little update. Sorry for the low resolution & low quality, I will post better render later. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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loving the camo, some nice UV mapping there, excellent work!
![]() ![]() 2nd Place in the SMCars "WZA" contest ---- www.gvgraphics.co.uk ---- www.myspace.com/greenvampire ---- ---- SDMF ---- BLS UK Chapter ---- |