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Go Back   Scratch Made Cars - Car Blueprints Forum > Work Area > Contest Forum > Finished Contests > “When Zombies ATTACK!!” Contest

“When Zombies ATTACK!!” Contest – “December 31, 2007 – March 31, 2008” Winner Veve -

 
 
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  #161 (permalink)  
Old 02-13-2008
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Small update and second picture show my hopeless experiment with lights....
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File Type: jpg skloniste 05 copy.jpg (84.3 KB, 29 views)
File Type: jpg skloniste 06.jpg (151.3 KB, 34 views)
  #162 (permalink)  
Old 02-14-2008
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New update. I add more stuffs inside (more to come) and continue to play with lights (pic No4). I put 2 omni lights and one skylight with low multiplier (i don't wont complete darkens. Later when i add roof and roof lights i will delete skylight )

EDIT: I make only rough shapes to get general look of shelter.
EDIT No2: Any suggestions about light and general look are wellcome.
Attached Images
File Type: jpg 01.jpg (99.2 KB, 14 views)
File Type: jpg 02.jpg (108.1 KB, 18 views)
File Type: jpg 03.jpg (116.1 KB, 19 views)
File Type: jpg 04.jpg (81.8 KB, 22 views)

Last edited by fskpzns : 02-14-2008 at 06:04 AM.
  #163 (permalink)  
Old 02-16-2008
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New update. I think i finally have this glow effect on my red light. Its small but visible. I also add 2 white light and generally finish lightning this wall for now. Any comments are wellcome....
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File Type: jpg Lights.JPG (87.9 KB, 13 views)
  #164 (permalink)  
Old 02-16-2008
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I'd put a texture of a light on there as well. It will add to the effect you're trying to achieve, instead of the glowing red pill you've got now.

Lookin' sharp!!

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  #165 (permalink)  
Old 02-16-2008
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Yes its true Dr. but shape and texture is not important now. I will do some modeling to make better red light.I try to learn and setup lights best as i can. I need comment for glow, for light falloff, shadows. God or bad comments but comments :-) How this new lights look comparing to previous render (post #162)

Last edited by fskpzns : 02-16-2008 at 07:49 PM.
  #166 (permalink)  
Old 02-17-2008
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Update.....
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File Type: jpg New lights0001.jpg (238.5 KB, 9 views)
File Type: jpg new lights 020001.jpg (192.3 KB, 6 views)

Last edited by fskpzns : 02-17-2008 at 07:12 AM.
  #167 (permalink)  
Old 02-17-2008
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Camera view....
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File Type: jpg camera view.JPG (69.0 KB, 8 views)
  #168 (permalink)  
Old 02-17-2008
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I start with texture test work. Just little rest from lightning and modeling job....
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File Type: jpg wall.jpg (169.8 KB, 8 views)
  #169 (permalink)  
Old 02-17-2008
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looks cool i like it , i wish i had time to work on the dozer but im doing work for a mod on two different game engines its taking up the bulk of my time exporting stuff from one game engine to another
  #170 (permalink)  
Old 02-17-2008
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THX caribcanuk..... and don't worry. There is still plenty of time for all of as to finish our works.
  #171 (permalink)  
Old 02-17-2008
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One more picture.........
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File Type: jpg wall 2 copy.JPG (93.8 KB, 47 views)
  #172 (permalink)  
Old 02-18-2008
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Small off topic picture. I watch every day 3 Komatsu monsters how destroy old building near my job.... here is one pictures..... Last part of building is attacked :-).....
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File Type: jpg Komatsu copy.jpg (359.0 KB, 43 views)

Last edited by fskpzns : 02-18-2008 at 05:08 AM.
  #173 (permalink)  
Old 02-18-2008
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Nice work on texturing on the walls, looks really cool.
Would be cool to watch them destroying that buidling!
  #174 (permalink)  
Old 02-18-2008
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Here is my test with AO light. 1st picture is without main roof lights and second is with them....

EDIT: AO= Ambient Occlusion
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File Type: jpg ao 3 copy.jpg (67.9 KB, 19 views)
File Type: jpg ao 4 copy.JPG (72.9 KB, 22 views)

Last edited by fskpzns : 02-18-2008 at 11:09 AM.
  #175 (permalink)  
Old 02-18-2008
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Update. Need more works on small water flood (better texture and better shape) and some extra details will be added later. Also still work hard to light my scene best i know.....
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File Type: jpg 01.jpg (247.9 KB, 19 views)

  #176 (permalink)  
Old 02-18-2008
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Its looking better and better mate, keep it up!
  #177 (permalink)  
Old 02-18-2008
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New update. More improvements coming tomorrow ....
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File Type: jpg 01.jpg (200.3 KB, 24 views)
File Type: jpg 02.jpg (168.0 KB, 22 views)

  #178 (permalink)  
Old 02-20-2008
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Shelter entrance....
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File Type: jpg 1244.jpg (130.2 KB, 22 views)

  #179 (permalink)  
Old 02-20-2008
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lookin really cool man


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  #180 (permalink)  
Old 02-21-2008
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The whole scene keeps getting better and better. The texturing job is really looking good. Keep it up that way.

When will we see a render of the vehicle within the scene ?



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Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

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