Final rush for the 60's contest is over, it's time to start a whole new project.
Enough of british cars, enough of lightweights. It's time for muscle, lot of muscle, and lot of horsepower !
My goal for this project is to model as detailed as I can. Not every single nut and bolt, because I doesn't have access to some kind of assembly / dissambly guide, but at least the most detailed model I've done ever.
For a short time I considered learning Rhino just to give NURBS modeling a try. But I don't really want to afford the license, and I don't want neither a trial time-limited version nor a warez software. So I'll stuck to Blender, and will try the new develoment branch of Yaf(a)Ray, the successor to YafRay (because YafRay doesn't work any longer with newest Blender, 2.46)
Also, alternate goal is to create my own shaders : no reuse of previous shaders is possible, because of the new renderer, and no use of a off-the-shelf shader library, because none exists yet !
Not so much done yet, only poly cage to make sure to get the volumes right. Now, I have to decide from where I'll start modeling.
Edit : changed 1st picture attached here to update thread thumbnail.



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It seems you have set another high goal for you project! Good luck and if you keep improving like the last projects i'm sure you will get there
Good luck and i will follow this project closely, i just loooove murcs!

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