Not what i meant, i will post the blurprints of this car, its just i thought it to be less accurate but if you think this is better i will post it later. cheers.![]()
Not what i meant, i will post the blurprints of this car, its just i thought it to be less accurate but if you think this is better i will post it later. cheers.![]()
are you using a enviroment ball? or a light room? i think it would enhance the render.
Accuracy isn't that important to me, if you have seen any of my projects you would know that hahahaha. Thanks!! I care more about front side and top views matching up without perspective distortion u know. I really want to give this a shot in alias. I will credit you for the blueprints if you do that for me. You did a great job!
@lawrenceet: spherical bitmap i think i use MR's prod shaders.
I'm open to tips to enhance my renderings.
Here's the 4view if anyone wants to use it as a guide and another test render.
Thanks for the 4 Views, I started studying this car today by drawing some basic surfaces, it kind of gave me a headache hahah, that strange bend on that front fender going to the bumper is going to be interesting to figgure out. That part of the car is always the hardest to do.
My opinion on the render is, the reflection looks good, but I think it needs the camera mm changed and the shadow darkened. I would just darken it in photoshop or w/e.
Hope that helps. THanks again for the blueprints!! Looks, great!
See my attached image. I droped it in a free program I like to use latly because it is very fast at making a render look more... real. Another user used it on one of his projects, it was really good. It's free download it: nEO iMAGING - CNET Download.com
It literally was 2 clicks to make it look like that haha
Last edited by helicase; 06-09-2012 at 11:42 PM.
Thanks, but i think almost all of the backplate was shot using a 50mm lens so, you have to use the same lens on the render otherwise its gonna look odd. I'll have a look a that. That's nice but that killed the shadow details, you have to preserved shadow details for photo realism. I have to work more on the lighting i guess and hdri settings.
Last edited by beacon1; 06-10-2012 at 12:27 AM.
typically cameras don't pick up on the subtle shadows though and it just shows up as over dark from my observation. Yeah, i didn't know if you knew that camera information, or not. If it's good then it's good![]()
oh yeah. One of a kind model.
It needs a lot of improovements in terms of renderign though.
Keep it up, you're on your right way![]()
Here's another render from the free pack.
Last edited by beacon1; 07-06-2012 at 01:37 PM.
really great work on the model, i love the detail in the headlights
Jas Bajric, 3D Generalist
Portfolio: jasbajric.blogspot.com
Another extremely good model from Edward (God, that's great modeling), but i just think the car itself isn't so nice. Ferrari seems to have lost its way in design. This car hasn't the rage of an Aventador neither the elegance of an Aston neither the coolness and refiness of the front engined Ferrari of the sixties like 250/275 GTB serie. Daytona even (365 GTB) is better than this one. The truth is that actually Aston Martin only is capable to offer impressive V12 front engined cars keeping great proportions and elegance. Imho, of course.
@jasbajric: Thanks man.
@Kangal: Thanks Kangal, though i like this car much along with the 599,california, 458 & 430.
Still updating, major fix on the interior, particularly the dashboard. Still finding some more, don't think i can get this more accurate, photo refs hard to find. specially interior of different angles and to think I've never finished a car interior ever since...lol. But i'll try on this one along with the Aventador.
Last edited by beacon1; 07-24-2012 at 11:28 AM.
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