WIP: cadillac fleetwood brougham 1974

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  1. #1
    Ukraine Dual Cupholder korbljud's Avatar
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    3DS MAX Rhino

    cadillac fleetwood brougham 1974

    I post my work on whis site in first.Very like old and big American cars.Model is not finish ,now whey have 65000 poligons,but in end ,i think will be have +- 40000,not loose in quality.
    Sorry for my English.
    Attached Thumbnails Attached Thumbnails cadillac fleetwood brougham 1974-62.jpg   cadillac fleetwood brougham 1974-19.jpg   cadillac fleetwood brougham 1974-18.jpg   cadillac fleetwood brougham 1974-63.jpg  

    cadillac fleetwood brougham 1974-75.jpg   cadillac fleetwood brougham 1974-77.jpg  

  2. #2
    Germany VIP schaefft's Avatar
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    3DS MAX Maya
    Thats a pretty nice model, nice details! Could you post some wireframe screenshots as well and did you model it for a game?

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    Ukraine Dual Cupholder korbljud's Avatar
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    3DS MAX Rhino
    Yes,I want make my game in future whith models like this.
    Attached Thumbnails Attached Thumbnails cadillac fleetwood brougham 1974-177.jpg   cadillac fleetwood brougham 1974-176.jpg  

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    Germany VIP schaefft's Avatar
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    3DS MAX Maya
    Try to model the car with more equally sized polygons. Right now there are quite large polygons on the hood and a couple of rows with very small ones next to them. Theres no reason to continue the egdeloop of those wheelarches over the whole hood, at the same time I would try to cut some of those long stretched polygons to get equal distances between edgeloops. This might not add any detail to the silhouette of the mesh but will help reflections flow more naturally over the surfaces of the car. Compare your car with original vehicle meshes from professional games to see how things could look like.

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    Ukraine Dual Cupholder korbljud's Avatar
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    3DS MAX Rhino
    Thank for remark.It is not hard to make.
    See your 1996 Buick Roadmaster,very,very nice car.

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    Scotland Moderator dave_3d's Avatar
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    3DS MAX 3DS MAX
    I like it.

    Dave
    http://www.dmmultimedia.com - The ORIGINAL BBS 3ds Max/Mental Ray Tutorials - Latest WIP Focus RS II

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    Germany VIP schaefft's Avatar
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    3DS MAX Maya
    Quote Originally Posted by korbljud View Post
    Thank for remark.It is not hard to make.
    See your 1996 Buick Roadmaster,very,very nice car.
    Thank you. There are a couple of things I would do differently now though. Do you plan to model a newer Cadillac Fleetwood (1994-96), too?

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    Ukraine Dual Cupholder korbljud's Avatar
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    3DS MAX Rhino
    Quote Originally Posted by schaefft View Post
    Thank you. There are a couple of things I would do differently now though. Do you plan to model a newer Cadillac Fleetwood (1994-96), too?
    May be later.Now i want make cars from 50th to 70th.Second car whill be Mercury Park Lane 1965.I begin this model,but thirst must finish Cadillac)
    Attached Thumbnails Attached Thumbnails cadillac fleetwood brougham 1974-175.jpg   cadillac fleetwood brougham 1974-65-parklane-right-front.jpg  
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    Brazil Carbon Fibre Cupholder Jomar Machado's Avatar
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    3DS MAX
    Nice model and modeling...Congrats bro!
    Jomar Machado
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    Australia GPS System Prykie's Avatar
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    Interior is looking really cool!

  11. #11
    Ukraine Dual Cupholder korbljud's Avatar
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    Quote Originally Posted by schaefft View Post
    Try to model the car with more equally sized polygons. Right now there are quite large polygons on the hood and a couple of rows with very small ones next to them. Theres no reason to continue the egdeloop of those wheelarches over the whole hood, at the same time I would try to cut some of those long stretched polygons to get equal distances between edgeloops. This might not add any detail to the silhouette of the mesh but will help reflections flow more naturally over the surfaces of the car. Compare your car with original vehicle meshes from professional games to see how things could look like.
    What you think about this wihreframe.
    Attached Thumbnails Attached Thumbnails cadillac fleetwood brougham 1974-178.jpg   cadillac fleetwood brougham 1974-179.jpg  

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    Germany VIP schaefft's Avatar
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    3DS MAX Maya
    Looking much better already! Ive drawn some lines into one of your screenshots to show you some more possible improvements. Remove the red ones and try to recreate the green ones. You might have to zoom in a bit to see everything, the screenshot was a bit too lowres.
    Attached Thumbnails Attached Thumbnails cadillac fleetwood brougham 1974-ssssssssssss.jpg  
    Last edited by schaefft; 05-11-2012 at 01:38 PM.

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  14. #13
    Ukraine Dual Cupholder korbljud's Avatar
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    3DS MAX Rhino
    Something like this)
    Attached Thumbnails Attached Thumbnails cadillac fleetwood brougham 1974-180.jpg  
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    Germany VIP schaefft's Avatar
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    3DS MAX Maya
    Yes, very nice. Here are some small things I forgot the last time. But its looking very good already, clean mesh.
    Attached Thumbnails Attached Thumbnails cadillac fleetwood brougham 1974-ssssssssssss.jpg  

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  17. #15
    Portugal Magical Tree magellan's Avatar
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    3DS MAX 3DS MAX
    Sorry for the question, but that way you're adding a bunch of triangles in the borders of the window and in the wheel arch. Shouldn't the triangles be avoided?

  18. #16
    Ukraine Dual Cupholder korbljud's Avatar
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    Quote Originally Posted by magellan View Post
    Sorry for the question, but that way you're adding a bunch of triangles in the borders of the window and in the wheel arch. Shouldn't the triangles be avoided?
    May be ,I not full understand your question ,because I know English from school lessons))But in future I will know English much better,I decided teach by myself))THat is lost pictures my work from yesterday,today i do nothing,may be later,if my wife will not want from me anything)
    Attached Thumbnails Attached Thumbnails cadillac fleetwood brougham 1974-89.jpg   cadillac fleetwood brougham 1974-88.jpg   cadillac fleetwood brougham 1974-87.jpg  

  19. #17
    Germany VIP schaefft's Avatar
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    3DS MAX Maya
    Quote Originally Posted by korbljud View Post
    ...may be later,if my wife will not want from me anything)
    Hahaha

    Quote Originally Posted by magellan View Post
    Sorry for the question, but that way you're adding a bunch of triangles in the borders of the window and in the wheel arch. Shouldn't the triangles be avoided?
    Only if you plan to add a smoothing modifier like meshsmooth or turbosmooth to get a higher res mesh. As long as you stick to normal poly-modeling (the way most game models are made) with no turbosmooth modifier applied you can add triangles where needed. Its a much better way to get a clean mesh than adding unnecessary edgeloops which run all over the model just to avoid some triangles.

  20. #18
    Portugal Magical Tree magellan's Avatar
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    3DS MAX 3DS MAX
    Quote Originally Posted by korbljud View Post
    ...if my wife will not want from me anything)
    I understand your problem... But your really doing a great work.

    Quote Originally Posted by schaefft View Post
    Only if you plan to add a smoothing modifier like meshsmooth or turbosmooth to get a higher res mesh. As long as you stick to normal poly-modeling (the way most game models are made) with no turbosmooth modifier applied you can add triangles where needed. Its a much better way to get a clean mesh than adding unnecessary edgeloops which run all over the model just to avoid some triangles.
    Ok! Got it! Thank you for the enlightening.
    Last edited by magellan; 05-13-2012 at 04:36 AM.

  21. #19
    Ukraine Dual Cupholder korbljud's Avatar
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    3DS MAX Rhino
    Add and repair some details.
    Attached Thumbnails Attached Thumbnails cadillac fleetwood brougham 1974-95.jpg   cadillac fleetwood brougham 1974-96.jpg  

  22. #20
    Ukraine Dual Cupholder korbljud's Avatar
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    3DS MAX Rhino
    More details
    Attached Thumbnails Attached Thumbnails cadillac fleetwood brougham 1974-103.jpg   cadillac fleetwood brougham 1974-104.jpg   cadillac fleetwood brougham 1974-105.jpg  
    GeOKeR, Vlad3d and Volatile-Vertex like this.

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