WIP: Aquila CR1 model

  1. #1
    Denmark Cup Holder Fanøe's Avatar
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    3DS MAX

    Aquila CR1 model

    Hi all

    I will just show some wire renders of a project I've been working on for some time. The car is a Aquila CR1 racing car, witch is produced by Aquila Racing Cars in Denmark.

    The model is still a W.I.P so I know it has faults, but the overall shape is there. Later there will also be added some more details.

    I'm also working on getting the opportunity to print the model out on a 3d plastic printer, one day when it´s finished.

    Feel free to come with tips,critique,pros and cons / what´s on your mind

    Regrads

    A-Fanøe
    Attached Thumbnails Attached Thumbnails Aquila CR1 model-progress1.jpg   Aquila CR1 model-progress2.jpg   Aquila CR1 model-progress3.jpg  
    Last edited by Fanøe; 05-20-2012 at 01:17 PM.

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    India Racy Shoulderpads SamIAm1's Avatar
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    Hi Nice detail there...
    One thing i can advise (which you may know already) is the areas with irregular geoemtry, are gonna be a big problem, when you render your model with HDR... reflections would be aweful and will never give you the satisfaction... So if you still have some time to work on geometry i would suggest to get it sorted out

    Cheers,
    ~SamIAm

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    Denmark Cup Holder Fanøe's Avatar
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    3DS MAX
    Quote Originally Posted by SamIAm1 View Post
    Hi Nice detail there...
    One thing i can advise (which you may know already) is the areas with irregular geoemtry, are gonna be a big problem, when you render your model with HDR... reflections would be aweful and will never give you the satisfaction... So if you still have some time to work on geometry i would suggest to get it sorted out

    Cheers,
    ~SamIAm

    Yee lets just call those areas "bad spot's" hehe, but you are totally right, those spots has to be fixed so they don't cause trouble later. Otherwise thanks for the advise =)

    Hopefully I will get more time after exams

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    Bulgaria Wunderbaum killerofdoom's Avatar
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    Yep ... post some unsmoothed wireframe renders. We could be able to help you Other than that it's a good start
    Last edited by killerofdoom; 05-24-2012 at 06:14 AM.

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    Quote Originally Posted by killerofdoom View Post
    Yep ... post some unsmoothed wireframe renders. We could be able to help you Other than it's a good start
    I will post unsmoothed and smoothed next time =)Right now I just need some more time to work on it before any updates.

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