WIP: Nissan GT-R 35 (2009 version)

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  1. #41
    Italy GPS System Kangal's Avatar
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    Rhino
    Anyway, this is what i have so far after i've redone the whole car.
    As u can see, some parts only are filletted, and it lacks every detail still. The spoiler has just a 2D shape so far.
    Attached Thumbnails Attached Thumbnails Nissan GT-R 35  (2009 version)-gt-r-35.jpg   Nissan GT-R 35  (2009 version)-ttt.jpg  
    Last edited by Kangal; 07-09-2012 at 04:38 AM.

  2. #42
    Italy GPS System Kangal's Avatar
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    Rhino
    Car is progressing very slowly although i'm working practically full time on it. I add some details and seams and fillets here and there, without to touch yet the important things and everything seems difficult.
    Attached Thumbnails Attached Thumbnails Nissan GT-R 35  (2009 version)-immagine-1.png  

  3. #43
    Portugal V6 Inside Decal PBenjamim's Avatar
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    3DS MAX
    Looks good, but still some areas have innacuracies. Back is a bit rounder, side fender is a tad deeper and those hood bumps aren't as bumpy and are longer. Also the door is rounder and that bottom line is bigger and deeper. Keep working.

  4. #44
    Italy GPS System Kangal's Avatar
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    Rhino
    Thank u Benjamin for your remarks. I care very much feedbacks by u because u did a great GT-R. U're right, but it's difficult, i'll try to fix the errors . Can u only explain what u mean for ''door rounder'' and ''bottom line must be bigger and deeper''?

  5. #45
    Portugal V6 Inside Decal PBenjamim's Avatar
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    3DS MAX
    I made a pic so you understand better.

    Yellow = Must be bigger and deeper
    Blue = Deeper
    Green = Rounder, check the cut, it shows you how curved it is
    Red, light blue and pink = Rounder, more volume.
    Attached Thumbnails Attached Thumbnails Nissan GT-R 35  (2009 version)-untitled-1.jpg  
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  7. #46
    Italy GPS System Kangal's Avatar
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    Rhino
    Damn, u're fully right, practically it's ALL WRONG and i should redo everything from the beginning. Again. For the fourth time !!! Because it's not possible to fix it without to redo completely the whole main surfaces. So, i'm going to delete this trash and to start from the beginning.
    Last edited by Kangal; 07-10-2012 at 08:26 AM.

  8. #47
    Portugal V6 Inside Decal PBenjamim's Avatar
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    3DS MAX
    Why don't you just simply fix it? Its easy things to fix since you dont have any details yet. Never worked with nurbs but at least with polys its an easy fix.

  9. #48
    Italy GPS System Kangal's Avatar
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    Rhino
    No Ben, it's not possible because each wrong surface (and they're all wrong basically) has a tangency G2 or G3 continuity with the near one, so if i change one, i've to change the other one and so on. It means to redo the car completely.
    I've to re-draw the car other 4-5 times at least to be a bit closed to yours, now it doesn't even seem a GT-R looking at it better , honestly.
    Rims too are bad as Exidge said. So, what's the point to keep on this garbage? Better to restert from 0 ! And i sincerely thank u for the pics and suggestions, really very useful mate
    Last edited by Kangal; 07-10-2012 at 08:52 AM.

  10. #49
    Portugal V6 Inside Decal PBenjamim's Avatar
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    3DS MAX
    Well I think you're being too negative. That base mesh looks good, it's just some minor stuff like I pointed that need to be fixed, this is if you're aiming at a really accurate model. As I said I never worked with nurbs, but that means that if you build something, and then you have to correct something you have to start all over? Doubt it's like that to be honest, else no one would ever use them. Actually the most accurate GT-R i've seen is made with nurbs, so if it would be like that he would have never finished it. Because a car is a very complex model and it always needs tweaking here and there, even if it is a model from the gods like raduteo, exidge or jeff patton, it always needs tweaking its never perfect. So dude, don't be negative, you have a good start, just go step by step and tweak it, i'm sure you'll be fine

  11. #50
    Italy GPS System Kangal's Avatar
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    Rhino
    @ Ben

    Anyway, first thing, fixed!
    Attached Thumbnails Attached Thumbnails Nissan GT-R 35  (2009 version)-immagine-1.jpg  
    Last edited by Kangal; 07-10-2012 at 11:13 AM.

  12. #51
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    Rhino
    1st, 2nd, 3rd and 4th things has been fixed. It was a pain, but i'm satisfied now. Maybe now it has some general accurancy too. I hope at least.
    Thank u again Ben
    Attached Thumbnails Attached Thumbnails Nissan GT-R 35  (2009 version)-immagine-1.jpg  

  13. #52
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    Rhino
    At the end, after i've fixed everything i've been suggested (as u can see in the previous post exept the hood bt it's simple and i'll do later), i've decided to do the rims this way. It will be the only free part because i hate the standard rims and their nerves, so i did them with a similar shape but without nerves. I find them more elegant. Nissan logo is a texture i've applied directly into the render.
    Attached Thumbnails Attached Thumbnails Nissan GT-R 35  (2009 version)-untitled.6.jpg  
    Last edited by Kangal; 07-12-2012 at 06:56 PM.

  14. #53
    Poland Glove Compartment Volatile-Vertex's Avatar
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    Modo Blender
    Quote Originally Posted by Kangal View Post
    Well, i don't think so u need to improve your skills learning NURBS, i've seen your outstanding Alpine and Pandion, u already have a great technique !

    ...and please, if someone is going to post something like ''everybody needs to improve etc...'' don't u do it
    You're far too kind . As for your project i think raduteo put it very good i can only advise one thing if frustration get the better of you make a day off from car when you go back to it next day you'll have much better perspective. Keep up.

  15. #54
    Italy GPS System Kangal's Avatar
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    Rhino
    The complete wheel. It lacks the little tube to inflate the tires and the 3d Nissan logo, i'll do them later.
    As i've said, the rim hasn't the standard nerves because i don't like them, and the spokes are less curved in mine. But i like it more, and it will be the only freedom i'll take.If u'll see in the future some unaccurancies on the car, they will be just an error of mine.
    To be ''picky'',l the tread is of a Yokohama tire, the tread is from A Toyo Prpxes R 888, that's why the shoulder is so edgy, rigid and almost straight, being a semi-slick tire. I hope u'll forgive this mix.
    Attached Thumbnails Attached Thumbnails Nissan GT-R 35  (2009 version)-untitled.6.jpg  
    Last edited by Kangal; 07-14-2012 at 06:42 AM.
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  16. #55
    Philippines V6 Inside Decal beacon1's Avatar
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    3DS MAX Maya
    Honestly i don't like this style of rim, but i like how you modeled it with the tyre thread. Keep it up.

  17. #56
    Italy GPS System Kangal's Avatar
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    Rhino
    Thank u mate. Maybe i'll do some more customized rims later, kinda ''sporty kitsch'', according to the car.
    This is a shaded capture from my Rhino with its new shoes.
    Attached Thumbnails Attached Thumbnails Nissan GT-R 35  (2009 version)-immagine-1.png  

  18. #57
    Portugal V6 Inside Decal PBenjamim's Avatar
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    3DS MAX
    Careful with the edges, they look razor sharp. That's a bad sign when they look like you would cut off your finger in there, it won't show up the specular as good as if it was smoother (therefore less "volume" and less realistic).

  19. #58
    Italy GPS System Kangal's Avatar
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    Rhino
    Eh eh, yes Ben, it has to be filletted still, don't worry. I've filletted part of the front only (not visible in this pic anyway) the belt line and the external wheel arc

    And...yes, i'm a bit slow but i'm taking my time without hurry
    Last edited by Kangal; 07-14-2012 at 12:51 PM.

  20. #59
    Italy GPS System Kangal's Avatar
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    Rhino
    Starting detailing and filletting.

    Honestly i haven't decided yet to change the size and shape of the bumps of the hood...they look so aggressive this way !
    Attached Thumbnails Attached Thumbnails Nissan GT-R 35  (2009 version)-immagine-1.png  

  21. #60
    Portugal V6 Inside Decal PBenjamim's Avatar
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    3DS MAX
    The fillet next to the headlights is a tad too sharp, and around the headlights needs to me smoother (maybe you haven't filleted it yet), rest is looking good!

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