Anyway, this is what i have so far after i've redone the whole car.
As u can see, some parts only are filletted, and it lacks every detail still. The spoiler has just a 2D shape so far.
Anyway, this is what i have so far after i've redone the whole car.
As u can see, some parts only are filletted, and it lacks every detail still. The spoiler has just a 2D shape so far.
Last edited by Kangal; 07-09-2012 at 04:38 AM.
Car is progressing very slowly although i'm working practically full time on it. I add some details and seams and fillets here and there, without to touch yet the important things and everything seems difficult.
Looks good, but still some areas have innacuracies. Back is a bit rounder, side fender is a tad deeper and those hood bumps aren't as bumpy and are longer. Also the door is rounder and that bottom line is bigger and deeper. Keep working.
Thank u Benjamin for your remarks. I care very much feedbacks by u because u did a great GT-R. U're right, but it's difficult, i'll try to fix the errors . Can u only explain what u mean for ''door rounder'' and ''bottom line must be bigger and deeper''?
I made a pic so you understand better.
Yellow = Must be bigger and deeper
Blue = Deeper
Green = Rounder, check the cut, it shows you how curved it is
Red, light blue and pink = Rounder, more volume.
Damn, u're fully right, practically it's ALL WRONG and i should redo everything from the beginning. Again. For the fourth time !!! Because it's not possible to fix it without to redo completely the whole main surfaces. So, i'm going to delete this trash and to start from the beginning.
Last edited by Kangal; 07-10-2012 at 08:26 AM.
Why don't you just simply fix it? Its easy things to fix since you dont have any details yet. Never worked with nurbs but at least with polys its an easy fix.
No Ben, it's not possible because each wrong surface (and they're all wrong basically) has a tangency G2 or G3 continuity with the near one, so if i change one, i've to change the other one and so on. It means to redo the car completely.
I've to re-draw the car other 4-5 times at least to be a bit closed to yours, now it doesn't even seem a GT-R looking at it better , honestly.
Rims too are bad as Exidge said. So, what's the point to keep on this garbage? Better to restert from 0 ! And i sincerely thank u for the pics and suggestions, really very useful mate![]()
Last edited by Kangal; 07-10-2012 at 08:52 AM.
Well I think you're being too negative. That base mesh looks good, it's just some minor stuff like I pointed that need to be fixed, this is if you're aiming at a really accurate model. As I said I never worked with nurbs, but that means that if you build something, and then you have to correct something you have to start all over? Doubt it's like that to be honest, else no one would ever use them. Actually the most accurate GT-R i've seen is made with nurbs, so if it would be like that he would have never finished it. Because a car is a very complex model and it always needs tweaking here and there, even if it is a model from the gods like raduteo, exidge or jeff patton, it always needs tweaking its never perfect. So dude, don't be negative, you have a good start, just go step by step and tweak it, i'm sure you'll be fine![]()
@ Ben
Anyway, first thing, fixed!
Last edited by Kangal; 07-10-2012 at 11:13 AM.
1st, 2nd, 3rd and 4th things has been fixed. It was a pain, but i'm satisfied now. Maybe now it has some general accurancy too. I hope at least.
Thank u again Ben![]()
At the end, after i've fixed everything i've been suggested (as u can see in the previous post exept the hood bt it's simple and i'll do later), i've decided to do the rims this way. It will be the only free part because i hate the standard rims and their nerves, so i did them with a similar shape but without nerves. I find them more elegant. Nissan logo is a texture i've applied directly into the render.
Last edited by Kangal; 07-12-2012 at 06:56 PM.
The complete wheel. It lacks the little tube to inflate the tires and the 3d Nissan logo, i'll do them later.
As i've said, the rim hasn't the standard nerves because i don't like them, and the spokes are less curved in mine. But i like it more, and it will be the only freedom i'll take.If u'll see in the future some unaccurancies on the car, they will be just an error of mine.
To be ''picky'',l the tread is of a Yokohama tire, the tread is from A Toyo Prpxes R 888, that's why the shoulder is so edgy, rigid and almost straight, being a semi-slick tire. I hope u'll forgive this mix.
Last edited by Kangal; 07-14-2012 at 06:42 AM.
Honestly i don't like this style of rim, but i like how you modeled it with the tyre thread. Keep it up.
Thank u mate. Maybe i'll do some more customized rims later, kinda ''sporty kitsch'', according to the car.
This is a shaded capture from my Rhino with its new shoes.
Careful with the edges, they look razor sharp. That's a bad sign when they look like you would cut off your finger in there, it won't show up the specular as good as if it was smoother (therefore less "volume" and less realistic).
Eh eh, yes Ben, it has to be filletted still, don't worry. I've filletted part of the front only (not visible in this pic anyway) the belt line and the external wheel arc
And...yes, i'm a bit slow but i'm taking my time without hurry![]()
Last edited by Kangal; 07-14-2012 at 12:51 PM.
Starting detailing and filletting.
Honestly i haven't decided yet to change the size and shape of the bumps of the hood...they look so aggressive this way !![]()
The fillet next to the headlights is a tad too sharp, and around the headlights needs to me smoother (maybe you haven't filleted it yet), rest is looking good!![]()
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