WIP: 2013 SRT Viper (studio render)

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  • 2 Post By jasbajric
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  1. #1
    United States Aluminium Dashtrim jasbajric's Avatar
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    Maya

    2013 SRT Viper (studio render)

    hey guys...i was playing around all day with a studio lighting setup with the new srt viper...i came up with a pretty decent render...any feedback would be appreciated...model is from 3d02...cheers
    Attached Thumbnails Attached Thumbnails 2013 SRT Viper (studio render)-2013srtviper_favorite.jpg  
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    Jas Bajric, 3D Generalist
    Portfolio: jasbajric.blogspot.com

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    Canada Extra Cupholder Falango's Avatar
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    Maya 3DS MAX
    A studio render like this needs sharper highlights, that catch the hard lines of the car, to really make the car punch through the fact that it's big, mean, and hardcore. There aren't many highlights being caught here, and they are very soft. I would place some lights that give you highlights on the edges around the vents, and the creases above the headlights, to really show off the shape of the hood and car. Without those, the image seems more flat as well.
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    United States Aluminium Dashtrim jasbajric's Avatar
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    Maya
    hey falango...awesome feedback...thanks...yeah, i used a hdr that i created for another still...which was not meant for this angle...hence why there is no strategically placed lights...i kind of tested it out, and it looked decent, and then hours later without realizing it i had a render lol...i will definitively use your advice and make a custom hdr this weekend...i will post an update...cheers

    ps...where is canada are you from? im from toronto
    Jas Bajric, 3D Generalist
    Portfolio: jasbajric.blogspot.com

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    Canada Extra Cupholder Falango's Avatar
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    Maya 3DS MAX
    Im in Vancouver. Good to see some more Canadians on here

    You should check out the Digital Tutors tutorial on creating HDR light probes for automotive lighting, using HDR Studio. It's an amazingly simple tutorial, that gives fantastic results. Not too time consuming either.

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    Germany Spare Tire Duron's Avatar
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    3DS MAX
    I would flip the gradient in the backround. Now it looks not as good as it coould be. Better would be if the backround looks like a fallof map. "black-grey-black"

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    United States Aluminium Dashtrim jasbajric's Avatar
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    Maya
    thanks for the tip duron, i will try that out this weekend when i redo the lighting
    Jas Bajric, 3D Generalist
    Portfolio: jasbajric.blogspot.com

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    United States Aluminium Dashtrim jasbajric's Avatar
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    Maya
    You should check out the Digital Tutors tutorial on creating HDR light probes for automotive lighting, using HDR Studio. It's an amazingly simple tutorial, that gives fantastic results. Not too time consuming either.
    yeah i use hdr light studio pro...the problem with this render is i used an HDR i made for another car, for another angle lol...so this weekend i will make a legit one for this car...

    vancouver is awesome i hear...i lived in calgary for 2 years for work...where are you working up there?
    Jas Bajric, 3D Generalist
    Portfolio: jasbajric.blogspot.com

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