WIP: Fiat 500 D (1965)

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  1. #1
    Italy GPS System Kangal's Avatar
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    Rhino

    Fiat 500 D (1965)

    This is the new car i'm doing, Fiat 500 D 1965.
    That's what i've done so far.
    I've posted meshes too, but i don't like to see them.
    Attached Thumbnails Attached Thumbnails Fiat 500 D  (1965)-500d-kangal-objects-nurbs-1.png   Fiat 500 D  (1965)-500d-kangal-objects-nurbs-2.png   Fiat 500 D  (1965)-500d-kangal-objects-nurbs-3.png   Fiat 500 D  (1965)-immagine-1.png  

    Fiat 500 D  (1965)-500-d-kangal-mesh-nurbs.png  
    Last edited by Kangal; 07-28-2012 at 11:05 PM. Reason: posted mesh too

  2. #2
    Australia GPS System Prykie's Avatar
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    3DS MAX
    Its looking pretty cool Kangal, I have a soft spot for the Fiat 500 as it was my 1st car I modelled

  3. #3
    Italy GPS System Kangal's Avatar
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    Rhino
    Thank u .
    I love this little car, i'd like to have one in the real life too.

  4. #4
    Italy GPS System Kangal's Avatar
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    Rhino
    Anyway, here's some updates.
    At the first sight it could seem easy , but it's not so easy, practically every surface is curvy apart the side windows panel and the shape is more complex than what i thought. Good references but bad blueprints.
    The NURBS at the beginning and the end of the roof don't define the front and rear window of course, they're just arcs to get the roof's curvature.
    Attached Thumbnails Attached Thumbnails Fiat 500 D  (1965)-immagine-1.png   Fiat 500 D  (1965)-immagine-3.png   Fiat 500 D  (1965)-immagine-5.png  
    Last edited by Kangal; 07-29-2012 at 09:04 AM.
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  5. #5
    Italy GPS System Kangal's Avatar
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    Rhino
    Redone the roof and f/r panels for more accurancy.
    Attached Thumbnails Attached Thumbnails Fiat 500 D  (1965)-immagine-1.png   Fiat 500 D  (1965)-immagine-2.png  

  6. #6
    Brazil Carbon Fibre Cupholder Jomar Machado's Avatar
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    3DS MAX
    Nice car bro...I´ll wait for the next steps...
    Jomar Machado
    http://jomar-machado.blogspot.com
    http://machadoj.cgsociety.org/gallery/

  7. #7
    Italy GPS System Kangal's Avatar
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    Rhino
    Thank u.
    In these days i've done lot of updates, soon i'll post some pics . Also, i've redrawn the upper part and the tail side panels.

  8. #8
    Italy GPS System Kangal's Avatar
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    Rhino
    Here are some updates on the back in this quick render.
    I'm trying to keep the surfaces as clean as possible. In the title i've written ''500 D'' but some details like the hood's crease or the tail lights are from the 500 F and 500 L. At the end, after the whole car will be completed with all the fillets and windows and so on, i think i'll do a customized version like the ones i see here, with some parts of a version and some parts of another version. I'll keep the ''suicide doors'' (they open to the opposite direction...) anyway.
    Attached Thumbnails Attached Thumbnails Fiat 500 D  (1965)-untitled.10.jpg  
    Last edited by Kangal; 08-03-2012 at 10:43 AM.

  9. #9
    United States Extra Cupholder Steve Dussemberg's Avatar
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    Rhino Alias Design
    Very nice, you're getting the hang of on those nurbs surfaces. Pratice makes perfection. Great job.
    There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.

  10. #10
    Italy GPS System Kangal's Avatar
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    Rhino
    Ty Steve.

    Updates on the front, badge, bumper with supports, windshield and trims.
    Attached Thumbnails Attached Thumbnails Fiat 500 D  (1965)-immagine-1.png   Fiat 500 D  (1965)-immagine-3.png  
    Last edited by Kangal; 08-04-2012 at 11:25 AM.
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  11. #11
    United States V6 Inside Decal EquiNOX's Avatar
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    3DS MAX Rhino
    Wow... looks promising.

  12. #12
    Australia Glove Compartment ludwig770's Avatar
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    3DS MAX
    Awesome job.
    Can I ask a stupid question - Whats the best way to model a windscreen if you don't do it during poly-modelling of the roof? This is where I get stuck....

  13. #13
    Italy GPS System Kangal's Avatar
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    Rhino
    It's not a stupid question, unfortunely i can't answer because i work with NURBS only and i don't know anything about poly-modeling. Anyway, i build roughly the whole car shape, but i pay attention about the surfaces continuity, like it were one surface only. Then i cut the shape here and there where it needs included the windscreen and generally the windows are quite easy to get this way because they already belong to the car shape. I hope it's useful as concept at least, since technically , as i've said, i don't know the poly-modeling technique.

    Anyway, here are the last updates, practically everything is filletted, and that strange dark line at the side borders of the roof is the 3D gutter but with these shaded captures it seems horrible. It isn't instead (i hope at least).
    The car lacks the front-side windows still plus lot of details . And the wheels of course...lol
    Attached Thumbnails Attached Thumbnails Fiat 500 D  (1965)-immagine-1.png   Fiat 500 D  (1965)-immagine-2.png  
    Steve Dussemberg and beacon1 like this.

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  15. #14
    Australia Glove Compartment ludwig770's Avatar
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    3DS MAX
    Maybe poly-modelling is the wrong terminolgy, because I use NURBS too.
    But I still dont get how you fill the gap left for a windshield.

  16. #15
    Italy GPS System Kangal's Avatar
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    Rhino
    Well, look at the post n.4 in this thread, as u can see i've built the whole upper part of the car in one piece only, and windows and windshield are part of it (to be precise i've changed a bit the shape because of accurancies' issues after) Then , using the blueprints again, i've cutted each window. Once u have the cut, u get it, and u can move the piece to the inner just a bit (1 or 2 units if u use real world measurements), give it depth and so on . I don't know if it's the correct workflow, but i do this way and it seems to work
    Doing this way, u haven't to leave any gap, and the windshield surface is already included in the upper part of the shape. Another advantage is that u have surfaces continuity this way.
    I did these pics for u. In the ''immagine n.1'' pic i've untrimmed the whole roof (not the side parts since it needed time) to make u see it's one piece only, in the second wireframed pic u can see the green area i've cutted to get the windshield. Just repeat the operation for the other glassed surfaces using as reference your blueprints .
    Attached Thumbnails Attached Thumbnails Fiat 500 D  (1965)-immagine-1.png   Fiat 500 D  (1965)-rrr.png  
    Last edited by Kangal; 08-05-2012 at 03:54 AM. Reason: posted examples

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  18. #16
    Italy GPS System Kangal's Avatar
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    Rhino
    Anyway, i'm starting to build the headlights trying to get something kinda realistic. I don't guarantee about the result though.
    I ask sorry for my several posts, but CGI is getting more than a hobby for me, i just love it
    Attached Thumbnails Attached Thumbnails Fiat 500 D  (1965)-headlighjts.jpg  
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  19. #17
    Australia Glove Compartment ludwig770's Avatar
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    3DS MAX
    I have a really good bump map for sealed beam lights. PM me if you want it

  20. #18
    Germany Super Moderator TwoOneOne's Avatar
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    Maya Catia
    nice. this is clean and smooth and huge improvement compared to your last projects.

    Keep it up.

    Cheers

  21. #19
    Italy GPS System Kangal's Avatar
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    Rhino
    @ TwoOneOne

    Thank u so much, i just care alot your judgment I've studied and studied in these months and i continue to do it so i'm very happy u've remarked some improvements
    Last edited by Kangal; 08-08-2012 at 05:04 AM. Reason: orthography

  22. #20
    Italy GPS System Kangal's Avatar
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    Rhino
    The modeling part is almost finished, soon i'll post some clays. I just want to ask u: Would be in your opinion better to do the classic 1960-70 version, or would be cooler to create something's particular and racing like the rear opened hood , decals, larger wheels, lowered asset and so on? Or to do both the models using as base the standard one i've almost finished? What do u think about,guys?
    Anyway the car still lacks the whels (standard or not), wipers, rear hood cuts with its depth, and i'm redoing the tail lights because of accurancy issues. Infact, if u look at mine, they're wrong.
    Last edited by Kangal; 08-08-2012 at 05:03 AM. Reason: orthography...again...lol

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