WIP: Martijntjuh´s Emergency 4 models

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  1. #1
    Netherlands Racy Shoulderpads martijntjuh's Avatar
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    3DS MAX

    Martijntjuh´s Emergency 4 models


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    United States Traffic Car Connoisseur multimediaman's Avatar
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    3DS MAX
    the stuff looks decent, and the charger, IMO, is the best of the bunch... but your textures and material settings make the vehicles seem very cartoonishly styled. Not sure if that's the style you were going for, and I can see that working, if the rest of the art content looks like that. So your call.

    The smoothing on the models is an issue though. The normals look pretty weird on some of the vehicles, like by the side mirrors on the renault traifc, and the DAF CF 75's passsenger area's bodywork looks like it has some oddities going on as well.

    [04:29:14 am] || <multimediaman> 24,055 is the highest possible score you can get in solitaire!

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    Netherlands Racy Shoulderpads martijntjuh's Avatar
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    3DS MAX
    i know that the smoothing issn´t superb but in emergency 4 is the smoothing mutch better
    the skin style is what i want.

    about the daf:
    there is a piece thats a little firther to the center in the with becouse it´s on the real vehicle aswell, it there so you can open the door to almost 90 degrees
    if it wouldn´t be there the door wouldn´t open verry far...
    http://i91.photobucket.com/albums/k2...4-11-20043.jpg

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    United States Traffic Car Connoisseur multimediaman's Avatar
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    3DS MAX
    Quote Originally Posted by martijntjuh View Post
    about the daf:
    there is a piece thats a little firther to the center in the with becouse it´s on the real vehicle aswell, it there so you can open the door to almost 90 degrees
    if it wouldn´t be there the door wouldn´t open verry far...
    I'm not questioning the geometry, just the smoothing. IMO, your models are fine. But If you were to set different smoothing groups on areas which are supposed to be creased, I think that would make the vehicles look quite a bit better, at least in the rendering software... as you said though, it does seem to be quite lessened in the game itself.

    What are your plans for reflections on the vehicles?

    [04:29:14 am] || <multimediaman> 24,055 is the highest possible score you can get in solitaire!

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    England VIP Catlin's Avatar
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    3DS MAX
    Well,as far as im aware this game is a top down 3/4th kind of view from the sky and you wont be able to see that great detail anyway.

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    Netherlands Racy Shoulderpads martijntjuh's Avatar
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    3DS MAX
    no reflections for the vehicles as there is an option in the game editor for this.

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    Australia VIP Retiree Dr. Feelgood's Avatar
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    3DS MAX
    Why not try baking some GI into the texture? That would most deffinately help a bit.
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    Netherlands Racy Shoulderpads martijntjuh's Avatar
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    3DS MAX
    what do you mean?(sorry of this is a noobish question)

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    Netherlands Racy Shoulderpads martijntjuh's Avatar
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    3DS MAX
    http://i91.photobucket.com/albums/k2...49/Engine1.jpg

    my latest model, it will be for the emergency 4 new york mod.

    details will be added later ths week.

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    Netherlands Racy Shoulderpads martijntjuh's Avatar
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    3DS MAX

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    Netherlands Racy Shoulderpads martijntjuh's Avatar
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    3DS MAX
    some new units made for emergency 4:
    http://i213.photobucket.com/albums/c...-632/alles.png
    (the left truck is an older model) rest is new

    http://i213.photobucket.com/albums/c...2/HV670_04.png
    (the middle unit)

    http://i213.photobucket.com/albums/c..._render_10.png
    the right truck

    (srry for double posts)

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    France Administrator tom120934's Avatar
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    Blender 3DS MAX
    Nice work, I would like to know the polycount and to see some in-game pictures.
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    VIP Icekid84's Avatar
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    These are really nice, the headlights are the only thing I see that take away from them, Any chance of giving the headlight textures bigger space? Maybe another texture map if its possible?
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    Netherlands Racy Shoulderpads martijntjuh's Avatar
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    3DS MAX
    @tom:

    the truck with the crane on the back has about 3700 poly´s

    the double cabbed truck has about 3800 poly´s

    the tanker has about 2600 poly´s

    all with new wheels.

    @icekid:
    i will keep that in mind for the next time

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    my latest truck ingame (about 3000 poly´s without wheels)

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    3DS MAX Autocad
    That is very interesting. Nice to see people modifying other games out there.

  16. #16
    Netherlands Racy Shoulderpads martijntjuh's Avatar
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    3DS MAX
    creating another model,
    mercedes benz atego ( Azset )

    http://i213.photobucket.com/albums/c...32/azset-4.png

    does someone has some tips for creating the cap over the bluelights?
    http://i213.photobucket.com/albums/c...-632/boven.jpg

    made this myself:
    http://i213.photobucket.com/albums/cc125/30-632/632.png

    Martijn

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    Finland The Land Cruiser Maniac TomiL's Avatar
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    Blender
    Quote Originally Posted by martijntjuh View Post
    does someone has some tips for creating the cap over the bluelights?
    I would start from a box and cut, move and champher it to get the right shape.

    Toyota Land Cruiser BJ40

  18. #18
    Netherlands Racy Shoulderpads martijntjuh's Avatar
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    3DS MAX

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    Belgium Carbon Fibre Cupholder Xoliul's Avatar
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    3DS MAX
    Nice work man, fits the game and everything. Pretty cool to see you're only 16 and already creating stuff at this level! Keep it up and i'm sure you'll be able to get a job doing this in a few years!

  20. #20
    Netherlands Racy Shoulderpads martijntjuh's Avatar
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    3DS MAX
    http://i213.photobucket.com/albums/c...7-05-22-56.png
    (it might look a bit weird but thats becouse of my widescreen...)

    finaly got it in the game.
    just finished skinning and converting to the right size and file.

    does anyone have some tips for more realistic skins?
    Last edited by martijntjuh; 07-23-2008 at 10:16 AM.

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