Thread: Lexus LS460

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  1. #41
    France Blender 3DS MAX Administrator tom120934's Avatar
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    Amazing ! You manage to make us forget the lowpoly modeling. Great achievement !

    One little critic however : the car is really too lowered, and the rims are too large for my taste. But as it's only a matter of personal taste, it's of course up to you to choose what to do.
    Current projects : Lamborghini Murcielago LP640 Roadster
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  2. #42
    ML
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    thx for your comments tom!

    I agree it is a matter of personal taste. When modeling the LS460, I was inspired by these companies and followed their style of car mods

    couple examples:
    LS460 Lexus... so Fabulous ! : Nihon Car .com
    The "Aufzälhen treatment" for the Wald LS460 : Nihon Car .com
    The Lexus LS460 by Wald International : Nihon Car .com


    Pretty much the same render as the one from last page but higher res and no more nasty AA on the bodylines!
    http://img150.imageshack.us/img150/8...nder23awi3.jpg

  3. #43
    Poland Blender Supertech Soundsystem
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    Model is great, render is awesome.
    But these rims :/ I'd never put stuff like this on my car. Looks like the center is offset to half of the wheel width.
    Rims on cars from links you posted look pretty nice. Why not make one of these?

  4. #44
    ML
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    thx jabb. I am actually going to model some of those rims and i will fix the wheels

  5. #45
    Germany 3DS MAX Biscayne Emblem Tol@te's Avatar
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    That is one cool car!The wheels aren't my taste but the overall style is sweet.
    Just sad that american carmakers like Chevrolet don't build V8 cars with RWD.
    They just wonder why Lexus sells so good...stupid idiots!
    Build a RWD Impala or Caprice but make it look cool and not scoccermom!

    I would prefer this car even though I love US cars but look at this...

  6. #46
    Germany 3DS MAX Maya VIP schaefft's Avatar
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    Theres a new rwd Chevy Caprice. But only in the middle east

  7. #47
    France Blender 3DS MAX Administrator tom120934's Avatar
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    For sure I don't agree with you on the rim style and extreme lowering. But also, for sure I agree with the quality of your work and your render.

    Keep it up, you're doing great !
    Current projects : Lamborghini Murcielago LP640 Roadster
    On hold : Lamborghini Sesto Elemento and LEGO Millenium Falcon
    Previous : Hennessey Venom GT cab' (Topless #4),

    See my work and my tutorials on www.thomasbaron.net
    Looking for Yafaray shaders ? Go to yafaray.thomasbaron.net

  8. #48
    Nik
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    Looks really sweet but I agree with the other about wheels and lowering.

  9. #49
    United States 3DS MAX Traffic Car Connoisseur multimediaman's Avatar
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    woah... Very high quality model and textures from what I can see... Would it stand up to a 1280x960 render?

    Any close-ups of your wireframe around your door seams would be sweet... (so I can pick your brain) lol

    But yeah, I hope I can get my cars looking this good for my next project.

    So what program are you using, and what did you do to correct the anti-aliasing issues?

    [04:29:14 am] || <multimediaman> 24,055 is the highest possible score you can get in solitaire!

  10. #50
    Aluminium Dashtrim nublet's Avatar
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    wow amazing model... low poly too! :O

  11. #51
    Aaland 3DS MAX VIP Niray's Avatar
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    This is why I keep asking myself - Why would anyone care for modeling highpoly ??

    Render is wonderful and lighting & colors are peaceful. It needs a bit more contrast though.
    Great work on composition!

    Good luck on further progress, we all look forward to more updates!

    And yes, You have to change wheels definitely!

  12. #52
    France Blender 3DS MAX Administrator tom120934's Avatar
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    This is why I keep asking myself - Why would anyone care for modeling highpoly ??
    Because it's just simpler It saves you a constraint, the poly budget.

    PS : Niray, welcome in your new role ! Thanks for the effort and the time you give to SMC.
    Current projects : Lamborghini Murcielago LP640 Roadster
    On hold : Lamborghini Sesto Elemento and LEGO Millenium Falcon
    Previous : Hennessey Venom GT cab' (Topless #4),

    See my work and my tutorials on www.thomasbaron.net
    Looking for Yafaray shaders ? Go to yafaray.thomasbaron.net

  13. #53
    Aluminium Dashtrim nublet's Avatar
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    Quote Originally Posted by tom120934 View Post
    Because it's just simpler It saves you a constraint, the poly budget.
    i agree. imo, low poly requires a lot more skill than high poly modeling.
    Last edited by nublet; 01-17-2008 at 03:06 AM.

  14. #54
    France Blender 3DS MAX Administrator tom120934's Avatar
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    You're right, that's the reason why I've made only high poly modeling so far
    Current projects : Lamborghini Murcielago LP640 Roadster
    On hold : Lamborghini Sesto Elemento and LEGO Millenium Falcon
    Previous : Hennessey Venom GT cab' (Topless #4),

    See my work and my tutorials on www.thomasbaron.net
    Looking for Yafaray shaders ? Go to yafaray.thomasbaron.net

  15. #55
    V6 Inside Decal
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    Same here...not to mention the silhouette.

  16. #56
    ML
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    multimediaman: I basically render a 1920x1080 resolution and the anti-aliasing issues are gone. also the edges are starting to become more visible. haven't texture the entire car yet, eg: body paint is just a shader, I only textured the lights for now.

    I followed this tutorial for the bodylines.
    Nissan Nismo GT-R R34 - Game Artist Forums

    niray, tom, nublet: IMO, high poly and low poly are fun in different ways and for some, high poly modeling is a lot easier than low poly.

    For me, low poly is easier because my computer can't handle a lot of polies on the screen and if you are modeling high poly, you should model the fine details (modeling the air vents for the interior etc) otherwise it kinda defeats the purpose of modeling a high poly model! High poly modeling really tests someone's patience IMHO. I could model a high poly car body just fine but to actually finish an entire car is another question.

  17. #57
    Aluminium Dashtrim nublet's Avatar
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    Quote Originally Posted by ML View Post
    I followed this tutorial for the bodylines.
    Nissan Nismo GT-R R34 - Game Artist Forums
    thanks for this link, can't wait to try it out!

  18. #58
    Aaland 3DS MAX VIP Niray's Avatar
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    imo, low poly requires a lot more skill than high poly modeling.
    high poly modeling is a lot easier than low poly
    Now you can't simply claim that highpoly is actually easier than lowpoly. Both require skill, it's just the matter of taste and dedication which one you'll go for. Both have benefits and minuses and there are many arguments for applying either one in modeling.
    There are number of methods in highpoly for which it's much more suitable for modeling, but the same thing is with lowpoly.

    You shouldn't compare these two so easily because you do know how hell modeling can be highpoly and I know you all can confirm this

    Again, it's about taste, so it doesn't matter in which way you model.

    Sorry for offtopic and I hope you will mind this post. =)

    P.S. Thanks Tom!

    - ML: Hey, where are updates?!

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