Whilst Project Pearl is on hold for a lil' bit, I've started a brand new project almost totally un-related to cars!!...
...well, as un-related to cars as I possibly get
...a Gas Station!!
A lil' bit about the project firstly... To hopefully become a set-piece for the Fairlane model I've done, I'm contructing a post-apocalyptic Gas Station to sorta match the design choices I've chosen for my car. It'll be a very Route 66'-esque Gas Station, and almost to the point of being a Station from the 50s. Of course, it'll be very run down (as you can see by the attached), and I plan on putting my own lil' touches to it mainly within the texturing![]()
This project is serving two purposes for me right now; 1.) To add something architectural/environmental to my Portfolio that is more video-game related, and 2.) To teach myself useage of DirectX Shaders in MAX... that's right, all renders put up'll be coming to you screen-captured directly running real-time from MAX's Viewport!!
Anyways, started late this afternoon and this is what I've got so far; a fully modelled and textured ground area and half of the Gas Station itself (what you can see is already UVW-Mapped so far too). Currently at ~2500-triangles.



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Working in building measurements, so millimeters, and that's roughly a 30m x 30m block of land.

also i think you need to play with the view port clipping to get rid of the black splotches on the mesh, keep em up



I know that feel.



