WIP: VW Golf GTI 2010

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  1. #1
    Finland Administrator johnas's Avatar
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    3DS MAX

    VW Golf GTI 2010

    Another one for Retroburn, VW Golf GTI 2010

    3586 tris sofar
    Attached Thumbnails Attached Thumbnails VW Golf GTI 2010-vwgolfgti10-w001.jpg   VW Golf GTI 2010-vwgolfgti10-w002.jpg   VW Golf GTI 2010-vwgolfgti10-w003.jpg  
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    Finland Super Moderator Astr0s's Avatar
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    3DS MAX
    Smooth-aahhh. Looking very nice mate. Can't really figure out anything that's completely out of the place

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    Germany VIP schaefft's Avatar
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    3DS MAX Maya
    Ah, so you are remodeling it completely from scratch now? Very nice job so far, which blueprints are you using?

  4. #4
    Finland Administrator johnas's Avatar
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    3DS MAX
    Atleast I will this one do from scratch

    We don't have prints here but The-Blueprints have 5dr version -> The-Blueprints.com - Blueprints > Cars > Volkswagen > Volkswagen Golf GTi 5-Door (2009)

    Thanks!

  5. #5
    Finland Administrator johnas's Avatar
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    3DS MAX
    Pretty much finished, 7016 tris
    Attached Thumbnails Attached Thumbnails VW Golf GTI 2010-vwgolfgti10-w006.jpg   VW Golf GTI 2010-vwgolfgti10-w004.jpg   VW Golf GTI 2010-vwgolfgti10-w007.jpg   VW Golf GTI 2010-vwgolfgti10-w005.jpg  


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    Germany VIP schaefft's Avatar
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    3DS MAX Maya
    Very nice, great job! Maybe the wheel center caps could use half of the steps and the black window-frames could be textured instead of modeled, but I like the way it turned out!

  7. #7
    Finland Administrator johnas's Avatar
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    3DS MAX
    thanks, I also noticed that I shouldn't use so much polies on the centercaps.

    3d window-frames works better IMO, textures gets always blurry and it wouldn't drop the polycount so much anyways

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    Canada Extra Cupholder Falango's Avatar
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    Maya 3DS MAX
    I think you can save a few polys by not outlining where the black part of the windshield and rear window are. You'll save alot right around the rear wiper as well. If you did this outline for transparency purposes, maybe do that work in the alpha of the texture? Also, theres a few you can save in the headlights, where the low beam meets the signal. You have an additional edge loop where those two connect, but it's not needed.

    Corner of the vents on the front bumper have an ngon, just need to reroute the edge loop that ties off the top of the vent. The wide reflector on the bottom of the rear reflector also has an ngon.

    Looking very nice overall though, your use of polys is great! How large is the texture going to be for this?

  9. #9
    Finland Administrator johnas's Avatar
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    3DS MAX
    Thanks

    I will use one 1024*1024 texture for the Retroburn version and when it's done I will use more texturesets. I will model simple interior also, the retroburn version don't have one.

    Windows black frames could be done with textures I know but I prefer this way. I can save some space from the uvw map, I wouldn't need to map windows.

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    Canada Extra Cupholder Falango's Avatar
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    Maya 3DS MAX
    Good point with the windows, so you can reserve more resolution for the rest of the body. You're not sacrificing too many polygons for that extra resolution.

  11. #11
    Finland Administrator johnas's Avatar
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    3DS MAX
    In the meantime when forums were down I finished the car.

    Four first images are made XoliulShader II and rest are rendered
    Attached Thumbnails Attached Thumbnails VW Golf GTI 2010-golf-001.jpg   VW Golf GTI 2010-golf-002.jpg   VW Golf GTI 2010-golf-003.jpg   VW Golf GTI 2010-golf-004.jpg  

    VW Golf GTI 2010-vw-golf-r001.jpg   VW Golf GTI 2010-vw-golf-r002.jpg   VW Golf GTI 2010-vw-golf-r003.jpg   VW Golf GTI 2010-vw-golf-r004.jpg  

    VW Golf GTI 2010-vw-golf-r005.jpg   VW Golf GTI 2010-vw-golf-r006.jpg  
    Lackes likes this.

  12. #12
    Germany VIP schaefft's Avatar
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    3DS MAX Maya
    Very nice work, it turned out great!

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