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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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Old 05-30-2007
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Masakari987 Masakari987 is offline
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[GTA:SA] Lamborghini Countach 25th Anniversario

Started making this a couple weeks ago to bring into GTA:San Andreas. I've decided to put my Murcielago on hold for a couple months because I'm having trouble rendering it. Instead, I decided to make something that could be done quicker so it can put it in my portfolio.

I'm setting my budget at ,000, and right now its 15,022 tris. It's modeled in Maya, and will be imported into Max to set it up for San Andreas. The upper parts of the car haven't been worked on much, so they look pretty nasty right now.

I've never brought anything into San Andreas before, so if anyone has any pointers I'll gladly listen.

C&C is welcome.
Attached Thumbnails
gta-sa-lamborghini-countach-25th-anniversario-countach_front_01.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_back_01.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_frontwires_01.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_backwires_01.jpg  
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Old 05-30-2007
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DJP DJP is offline
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great start dude. Good wireframe. Model doesnt even look lowpoly at all... and great choice of car.


Honda Civic SiR
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Old 05-30-2007
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wow man, looks sexy
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Old 05-31-2007
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Looks great, shouldnt be very hard to convert it to sa.
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Old 05-31-2007
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looks realy good..nice model

sorry my bad english



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Old 05-31-2007
Niray Niray is offline
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Whoa, I first thought it's a high-poly
Excellent job!
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Old 05-31-2007
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Lookin' awesome! Very good car choice.
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Old 05-31-2007
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Thanks for the comments everybody

Quote:
Originally Posted by Niray View Post
Whoa, I first thought it's a high-poly
Good, that's my goal

@ DJP and LOST - Yeah, I just HAD to model the Countach since it's one of my favorites.

@ schaefft - Glad to hear it's not too hard. I've tried importing some models into Unreal Tournament 2004 before, but never could figure it out.

Did some work on the Shoulder scoops, a taillight piece and the little antenna piece. The downside is the shoulder scoops added more polys than I thought it would, 1856 tris apiece. So now the total is 19,420 triangles. Just noticed a couple things I could do to reduce the poly count for the shoulder scoops, so I'll add those in my next update.
Attached Thumbnails
gta-sa-lamborghini-countach-25th-anniversario-countach_back_02.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_front_02.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_shoulderscoop_01.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_shoulderscoop_02.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_shoulderwire_01.jpg  

gta-sa-lamborghini-countach-25th-anniversario-countach_shoulderwire_02.jpg  
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Old 05-31-2007
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wow, 19 420?? amazing, that looks amazing
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Old 05-31-2007
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@ mpfive - thanks man. Although, I'm getting a little worried about the poly count. I still have to do the tires, interior, engine, other external bits, and the 2 trunks (well, one of them is to store a spare tire and a few other things). I think the engine will add quite a bit because of all the little things in it.

Added the lights to the front and the parts around the exhaust. Also, managed to get the shoulder scoops down to 1779 tris. Total count is now 22,276 tris.
Attached Thumbnails
gta-sa-lamborghini-countach-25th-anniversario-countach_back_03.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_front_03.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_backwire_02.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_frontwire_02.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_shoulderwire_03.jpg  

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