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| Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on |
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got a number of areas that appear to have strange normals/smoothing groups or something on them... in fact, how are you setting up the smoothing groups? I've never seen things look like that before, there appears to be creases in the model, yet there's still odd smoothing, as though it's partially smoothed and partially creased...
Worst areas of this are around the grille and the foglamps ![]()
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The one you got there is better modeled then the thing at 3d worldclub. 400k is just crazy. Do you have the model at the pics at your computer?
little update: Modeled some more today. Most of the bumps will go when I start with the doorseems. If you want, you can say something how I could make the wire better. ![]() ![]() Just click at the links to let Nossen grow Last edited by schaefft : 09-06-2007 at 12:21 PM. |
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The wire looks ok to me,and yes,I have the model,of which I made pics.The Dosch Design Avalanche is only 30 000 polys,but keep in mind that you could only use the body,cause the interior and rims are only generic.
Last edited by wired : 09-06-2007 at 12:36 PM. |
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