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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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  #1 (permalink)  
Old 09-16-2007
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nzjimmy2001 nzjimmy2001 is offline
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2008 BMW M3 Coupe

started this new project before completing my challenger coz i need to learn low poly. defintely a big learning curve as never done anything low poly yet. aiming for about 25K for exterior, 25K interior, 5K for wheels. anyway haven't got too far... still a bit to do on the front but here's what i got.


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Old 09-18-2007
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LOST LOST is offline
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It's lookin' very smooth so far. I can't wait to see it finished.

How many tris are in there now?
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Old 09-18-2007
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You think 55k is low poly lol,we call this mid poly.

Keep going though cos it looks pretty good.
Is it for any game?


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Old 09-18-2007
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Looks pretty good. Nice poly flow, too.
Although, I imagine that you might be able to collapse some edges together in the highlighed area.
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Old 09-18-2007
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thanks for the comments guys.

@ lost: yeah i think theres about 2500 tris at the moment... so i'm expecting to blow my budget i think. but its just good to get one car done and then i can have a better idea of where to cut down on tris for the next one.

@ catlin: suppose it could be considered as mid poly... the way i see low poly is anything using a smooth modifier that doesn't create any more polys on your mesh. (as opposed to using something like turbosmooth which blows yours polycount up big time)

@ masakari: yip prob can get rid of some polys... wil maybe look at doing that if i start getting too close to my poly cap.

Last edited by nzjimmy2001 : 09-18-2007 at 03:48 PM.
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Old 09-19-2007
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little bit further now. slow progress as pretty busy lately. tris @ 3420 now... man i can really see my self blowing budget but we'll see. obviously there is still work to be done on the front yet.


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Old 09-21-2007
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Well `course you`re blowing your poly budget when you`re wasting so many. There are quite a few rows of polies you could do without just fine. Not going to give examples because I`m way too lazy .

Looks smooth otherwise, just a bit wasteful to me.

Regards
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Old 09-22-2007
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Hood vents thing are done. tris are @ 4752.


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Old 09-22-2007
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I really like this!

You could probably even the wireframe by collapsing some edges like Masakari said. It wouldn`t probably change the polycount that much but could maybe give better reflections (or worse in someplaces because of edgeloops ending in tris). If I´d picture this model driving in a tunnel (tunnel light bar reflections flowing over the car) then I´d probably see some reflection lag on the hood (the wire is more dense in the middle possibly making the reflections running slower and smoother in the middle than on the ends of the hood). This might not be so at all but I´m speaking from my experience, depends alot on the shape of the part at hand I guess.
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Old 09-24-2007
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thanks tonn. update.... gotten a bit further with the front.


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