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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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  #51 (permalink)  
Old 01-16-2008
Niray Niray is offline
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This is why I keep asking myself - Why would anyone care for modeling highpoly ??

Render is wonderful and lighting & colors are peaceful. It needs a bit more contrast though.
Great work on composition!

Good luck on further progress, we all look forward to more updates!

And yes, You have to change wheels definitely!
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  #52 (permalink)  
Old 01-17-2008
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tom120934 tom120934 is online now
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Quote:
This is why I keep asking myself - Why would anyone care for modeling highpoly ??
Because it's just simpler It saves you a constraint, the poly budget.

PS : Niray, welcome in your new role ! Thanks for the effort and the time you give to SMC.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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  #53 (permalink)  
Old 01-17-2008
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Quote:
Originally Posted by tom120934 View Post
Because it's just simpler It saves you a constraint, the poly budget.
i agree. imo, low poly requires a lot more skill than high poly modeling.

Last edited by nublet : 01-17-2008 at 03:06 AM.
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  #54 (permalink)  
Old 01-17-2008
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You're right, that's the reason why I've made only high poly modeling so far



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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  #55 (permalink)  
Old 01-18-2008
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Same here...not to mention the silhouette.
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  #56 (permalink)  
Old 01-18-2008
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multimediaman: I basically render a 1920x1080 resolution and the anti-aliasing issues are gone. also the edges are starting to become more visible. haven't texture the entire car yet, eg: body paint is just a shader, I only textured the lights for now.

I followed this tutorial for the bodylines.
Nissan Nismo GT-R R34 - Game Artist Forums

niray, tom, nublet: IMO, high poly and low poly are fun in different ways and for some, high poly modeling is a lot easier than low poly.

For me, low poly is easier because my computer can't handle a lot of polies on the screen and if you are modeling high poly, you should model the fine details (modeling the air vents for the interior etc) otherwise it kinda defeats the purpose of modeling a high poly model! High poly modeling really tests someone's patience IMHO. I could model a high poly car body just fine but to actually finish an entire car is another question. :o


Never settle for less...
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  #57 (permalink)  
Old 01-18-2008
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Quote:
Originally Posted by ML View Post
I followed this tutorial for the bodylines.
Nissan Nismo GT-R R34 - Game Artist Forums
thanks for this link, can't wait to try it out!
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  #58 (permalink)  
Old 01-18-2008
Niray Niray is offline
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Quote:
imo, low poly requires a lot more skill than high poly modeling.
Quote:
high poly modeling is a lot easier than low poly
Now you can't simply claim that highpoly is actually easier than lowpoly. Both require skill, it's just the matter of taste and dedication which one you'll go for. Both have benefits and minuses and there are many arguments for applying either one in modeling.
There are number of methods in highpoly for which it's much more suitable for modeling, but the same thing is with lowpoly.

You shouldn't compare these two so easily because you do know how hell modeling can be highpoly and I know you all can confirm this

Again, it's about taste, so it doesn't matter in which way you model.

Sorry for offtopic and I hope you will mind this post. =)

P.S. Thanks Tom!

- ML: Hey, where are updates?!
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