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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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  #11 (permalink)  
Old 02-10-2008
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mpfive mpfive is offline
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serg, thats horrible.. i've seen better stuff from you

lol, just kidding man, you already know my opinion about this car, i really love the renders with the environment, sweet stuff
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  #12 (permalink)  
Old 02-10-2008
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Poltavskiy Poltavskiy is offline
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Flash - I am still calling you flash i dont care about your new name. And back to question, nope no mesh smooth, all by hand. But now i learned a new techique in which i will use the mesh smooth modifier under editable poly to create round areas where needed but i will have to go back and take out useless polies.
And thanksf or the tip i moved the topic

MP5 - Yeah i know ur thoughts and ur jellusy thats why u sent me a virus


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Old 02-11-2008
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Thanks for the top view, *RedStar*.

It really looks like the curvature of the door arch is not continuous at the gap between door and the back part of the arch. I hope you can get me



Currently project : Lamborghini Murcielago LP640 Roadster
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  #14 (permalink)  
Old 02-11-2008
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I know what you mean tom. I am not going to fix it anymore due to it being textured and everything. Atm the importer on our team is gettin the car ingame so I will have some shots soon. THe once i have now are at test settings so materials and stuff arnt perfect. But, i am going to be starting a new project. I might post it here.


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  #15 (permalink)  
Old 02-11-2008
Erik_S Erik_S is offline
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if i'm not wrong orik said that his cars were 45k poly's. The rest he said is that he is giving only the player who drives a car that high detail and the rest lods But it is looking great anyway! I will try it for sure
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  #16 (permalink)  
Old 02-11-2008
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wow, looks stunning. and it's finished!!! (ish)

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  #17 (permalink)  
Old 02-11-2008
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A few test ingame shots.

No materials are final! So please dont say wow your headlights are **** or windows are hsit.

Im just showing incase somebody would like to fallow the WIP of importing
Attached Thumbnails
ferrari-599-68.jpg  ferrari-599-69.jpg  ferrari-599-70.jpg  


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  #18 (permalink)  
Old 02-12-2008
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It looks good so far. Okay about the rear of roof arch, I understand it would be a PITA to fix it now it's fully textured. The issue is unnoticeable on first and second pictures of your last post, and just a bit visible on the third one. So it's not a big concern I guess.

One critic about modeling : you should take care of the face behind the grill in the front air intake. Maybe you'll solve the issue with a good shader on it. But it looks really weird as of now.

Any chance for you to post a video of it ?



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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  #19 (permalink)  
Old 02-12-2008
Siim Siim is offline
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Looks good ingame. What tool are you using for importing?
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  #20 (permalink)  
Old 02-12-2008
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Tom - Like said shaders are all being worked on. Also, handling is not setup for the realism of this car yet so the video will look like ****. The leader of my team will get actuall ferrari drivers to drive it and tell us how to improve the handling so its very accurate.

Siim - I have a team that does the importing for me.


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