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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Concept Sports Truck Racing version.(Composition Renders)
I think your renders are excellent. I love the glow around the specular highlights. The detail is great and the look spot-on. Can't wait to see how this pans out. Keep it going.
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Concept Sports Truck Racing version.(Composition Renders)
Thanx for the comments Tonywest.
Here is an update on the brake it's the caliper. will model the brembo Badge a little later and post it soon, and also the nuts. ![]() ![]() Stop chasing the stars; just sit down and watch TV. |
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Concept Sports Truck Racing version.(Composition Renders)
Looks all pretty sweet BUT:
1.) Maybe you should think about your Polycount, all those things you made are damn very high poly. (looks pretty, i know :wink: ) Possible that you have a machine on which that aspect won't matter, dunno :wink: 2.) You SHOULD be carefull where you spend the polies. If your tire is already detailed that much, don't come and show the final car without fully modelled weldnoses, paintscratches and dust on it :wink: Know what i mean?Greetz, .alex ![]() Sorry for my good english, i'm german... |
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Concept Sports Truck Racing version.(Composition Renders)
Ooohhh.... Pretty, mind telling us what kind of a machine your using? I mean the polycount must be enormous for just the wheels...
Oh, and where'd you find reference pics to do that detailed calliper, I've been trying to find some but can't find any. Keep 'em coming and try not to go insane with that many polies. |
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Concept Sports Truck Racing version.(Composition Renders)
Don't worry Justalex this isn't my first high-poly car, just this time it will be super-high poly.
I'm pretty sure my computer can handle it to. I hope to make my car as detailed as possible although i think dust is a little extreme :wink: :lol: Here is the brembo badge and nuts as i promised, if it looks o.k. I'll render up the brake completly. ![]() Stop chasing the stars; just sit down and watch TV. |
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Concept Sports Truck Racing version.(Composition Renders)
haha u must have like top of the line ultimate computer if ur gonna make a truck to go with your amazing rims/ brakes they look amazin (: cant wait to seee the rest of it. if your truck is as detaild as your tires i think you would actually be able to drive it around . nw way GL
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Concept Sports Truck Racing version.(Composition Renders)
Thanx for the comments.
The calipers are a little odd because there are very few reference pics of them. The Poly count for the wheel is around 95 000 polys, the tire as i said before is 65 000 polys while the complete brake is 200 000 polys. ![]() Also here is an update on the brake. Next i'll post the blueprtints i'll be using for the body. so you guy's can get an idea for what i have planned and also make any suggestions. ![]() ![]() Stop chasing the stars; just sit down and watch TV. |
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Concept Sports Truck Racing version.(Composition Renders)
this is a realy intresting project, as the poster b4 me said, that the most detailed ive ever seen... perfect too
I really want to see more of this, and dont forget to post the "blueprints" you make in the forum later on ![]() |
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Concept Sports Truck Racing version.(Composition Renders)
Just posting a clay render of the wheel/tire for those who are interested.
Really big update soon. Not really sure what you mean Nighteye :? If you could explain it to me, or maybe circle it on a picture, i would gladly fix it. ![]() ![]() Stop chasing the stars; just sit down and watch TV. |